LabPBR Materials

Resource packs

LabPBR MaterialsLearn more

Block texture and height map → relief, smoothness and metal in LabPBR. Maps _n/_s, preview and ready-made resource pack.

My game select version

We'll remember in this browser and set up where your version is available. Open link settings are more important than this choice; the Vicki versions do not change.

Settings

Square 16–512 pixels, PNG/JPG/WebP up to 4 MB.

Optional. Matches the size with the texture; otherwise, the relief is taken from its brightness.

The files are used to assemble the result. Links to finished files are valid for one hour.

Result

Fill in the settings and click the button. The preview, verified values ​​and files will appear here.

How to use the result

  • You need a shader with LabPBR support and included materials. Terrain/POM support depends on the selected shader.
  • A separate map of the heights of the coloured texture is more accurate. The basic texture preserves the original pixels; the general texture changes several blocks.

Next step: run Minecraft at JuxLauncher or Select server.

Additional modes

  • Bedrock VV and RTX material

    Gather Bedrock material for Vibrant Visuals or RTX: Color PNG, Equivalent metalness, Emisseive and roughness, optional normal and texture_set in finished mcpack.

Frequently asked questions

Do you need a shader for LabPBR?

Yes, you need a shader that supports LabPBR and includes materials. Without it, the base texture works, but the terrain and material are not displayed.

Where does the relief come from?

From a separate map of the height or brightness of the main texture. Brilliance does not automatically determine the physical shape: load the drawing card if necessary.

What else will change with the block?

All blocks using the same texture file. As in a regular resource pack, the texture can be shared between slabs and steps.