Skin from photo
Skin and nickname
Your face with a photo on the head of the skinLearn more
Upload the photo — face will fall on the head with 8x8 pixels like real skins. The color of the hair and the shirts can be taken from the same photo. The base is Steve or your skin.
My game select version
We'll remember in this browser and set up where your version is available. Open link settings are more important than this choice; the Vicki versions do not change.
Photo
Skin base
Body, arms and legs - from the base. No nickname - Steve.
Or your file
Result
PNG 64×64Upload a photo - a skin with your face will appear here.
How to use
- Select a frame
The face should occupy almost the entire “Frame” square. If it doesn’t work, change “Where is the face” or the share of the photo.
- Finish in the editor
8x8 is 64 pixels: it is better to correct the eyes and mouth in skin editor.
- Install the skin
On a license - in the minecraft.net profile, on a pirated version - through the launcher. Step by step - in the wiki “How to install a skin”.
What you need to know
- Without neural networks. The face is not completed: the frame from the photo is reduced to 8x8 and reduced to 12 colors. The resemblance is like a pixel portrait, not a photo.
- The photo is not stored. The compressed copy lives for an hour in the server's memory so that you can change the frame, and is deleted itself.
- The second layer of the face is removed: glasses and foundation masks would cover the new face.
An avatar will be assembled from a finished skin Avatar from the skin.
Frequently asked questions
How to make a Minecraft skin from your photo?
Upload a full-face portrait - the page will reduce the face to 8x8 pixels and place it on the skin's head. The basis is Steve or your skin by nickname.
Why doesn't the face on the skin look like the photo?
A face in Minecraft has only 64 pixels. The resemblance is like a pixel portrait; eyes and mouth can be adjusted in the skin editor.
Where is my photo stored?
Nowhere: the compressed copy lives for an hour in the server's memory so that the frame can be changed, and is deleted itself.
