Skin template Minecraft 64 × 64

Minecraft 26.3

Unwrapping of Steve and Alex: where are the head, arms and legs, coordinates of each face and the second layer. Download the template and draw on top.

  • PNG 64 × 64
  • 72 faces
  • 2 models
My game select version

We'll remember in this browser and set up where your version is available. Open link settings are more important than this choice; the Vicki versions do not change.

On page 9 sections

Briefly

Skin is a scan of six boxes in a 64 × 64 image

Skin - picture 64 × 64: six model boxes (head, torso, arms, legs), arranged in crosses. Download the template Steve or Alex, open in any editor and draw over the colored areas.

Pick up the skin template

Slaughter of Steve's skin 64 x 64

Steve - hands 4 px

Classic model. Suitable for most skins.

Download PNG
Slaughter of Skine Alex 64 × 64

Alex - hands 3 px

Thin model: the arms are a pixel narrower, the rest is like Steve's.

Download PNG

Colored areas — where to draw, transparent — where the game does not look. The pale areas on the right and below are the second layer. Ready Books to Start — On a Page standard skins.

What's where on the scan

Steve skin 64 × 64: head, torso, arms and legs Head is the pen, main: x 8, y 8, 8 x 8Head - back, main: x 24, y 8, 8 x 8Head is the top, main: x 8, y 0, 8 x 8Head down, main: x 16, y 0, 8 x 8Head is the right side, main: x 0, y 8, 8 x 8Head is left side, main: x 16, y 8, 8 x 8Head is a peach, second layer: x 40, y 8, 8 x 8Head - back, second layer: x 56, y 8, 8 x 8Head - top, second layer: x 40, y 0, 8 x 8Head - bottom, second layer: x 48, y 0, 8 x 8Head is the right side, second layer: x 32, y 8, 8 x 8Head is left side, second layer: x 48, y 8, 8 x 8Body - Pere, main: x 20, y 20, 8 x 12Body - back, main: x 32, y 20, 8 x 12Body - upper, main: x 20, y 16, 8 x 4Body down, main: x 28, y 16, 8 x 4Body - Right side, main: x 16, y 20, 4 x 12Body - left side, main: x 28, y 20, 4 x 12Body - Pere, second layer: x 20, y 36, 8 x 12torso - back, second layer: x 32, y 36, 8 x 12torso - top, second layer: x 20, y 32, 8 x 4Body - bottom, second layer: x 28, y 32, 8 x 4Body - right side, second layer: x 16, y 36, 4 x 12Body - left side, second layer: x 28, y 36, 4 x 12Right hand is a fart, main: x 44, y 20, 4 x 12Right hand - back, main: x 52, y 20, 4 x 12Right hand is top, main: x 44, y 16, 4 x 4Right hand is bottom, main: x 48, y 16, 4 x 4Right hand - right side, main: x 40, y 20, 4 x 12Right hand is left side, main: x 48, y 20, 4 x 12Right hand is a feather, second layer: x 44, y 36, 4 x 12Right hand - back, second layer: x 52, y 36, 4 x 12Right hand is top, second layer: x 44, y 32, 4 x 4Right hand is bottom, second layer: x 48, y 32, 4 x 4Right hand - right side, second layer: x 40, y 36, 4 x 12Right hand is left side, second layer: x 48, y 36, 4 x 12Left hand is the pen, main: x 36, y 52, 4 x 12Left hand - back, main: x 44, y 52, 4 x 12Left hand is the top, main: x 36, y 48, 4 x 4Left hand is bottom, main: x 40, y 48, 4 x 4Left hand - right side, main: x 32, y 52, 4 x 12Left hand is left side, main: x 40, y 52, 4 x 12Left hand is a feather, second layer: x 52, y 52, 4 x 12Left hand - back, second layer: x 60, y 52, 4 x 12Left hand is top, second layer: x 52, y 48, 4 x 4Left hand is lower, second layer: x 56, y 48, 4 x 4Left hand is right side, second layer: x 48, y 52, 4 x 12Left hand is left side, second layer: x 56, y 52, 4 x 12Right leg is a fart, major: x 4, y 20, 4 x 12Right Leg - Back, Main: x 12, y 20, 4 x 12Right leg top, main: x 4, y 16, 4 x 4Right leg at the bottom, main: x 8, y 16, 4 x 4Right leg - right side, main: x 0, y 20, 4 x 12Right leg is left side, main: x 8, y 20, 4 x 12Right leg is a pede, second layer: x 4, y 36, 4 x 12Right leg - back, second layer: x 12, y 36, 4 x 12Right leg top, second layer: x 4, y 32, 4 x 4Right leg at the bottom, second layer: x 8, y 32, 4 x 4Right leg - right side, second layer: x 0, y 36, 4 x 12Right leg is left side, second layer: x 8, y 36, 4 x 12Left leg is a feather, main: x 20, y 52, 4 x 12Left leg - back, main: x 28, y 52, 4 x 12Left leg top, main: x 20, y 48, 4 x 4Left leg is lower, main: x 24, y 48, 4 x 4Left leg - right side, main: x 16, y 52, 4 x 12Left leg is left side, main: x 24, y 52, 4 x 12Left leg is a feather, second layer: x 4, y 52, 4 x 12Left leg - back, second layer: x 12, y 52, 4 x 12Left leg - top, second layer: x 4, y 48, 4 x 4Left leg is lower, second layer: x 8, y 48, 4 x 4Left leg - right side, second layer: x 0, y 52, 4 x 12Left leg is left side, second layer: x 8, y 52, 4 x 12
HeadTorsoRight handLeft handRight legLeft leg

Each part has six sides, and they lie in a cross: on top - top and bottom, below them from left to right - right side, before, left side and backI don't know. If you look at the area, you'll see what that is. The right and left are on the side of the character: the right hand on the picture face to you, on the left.

The top half of the picture (up to y = 32) is what was in the old format 64 x 32: head, torso, right arm and leg. The left arm and leg and the second layer of torso and limbs appeared in 64 x 64 and lie in the lower half.

Co-ordinates of the edges of the skin

PartEdgeLayerx, ySize
Headbeforemain8, 88 × 8
Headbackmain24, 88 × 8
Headtopmain8, 08 × 8
Headbottommain16, 08 × 8
Headright sidemain0, 88 × 8
Headleft sidemain16, 88 × 8
Headbeforesecond layer40, 88 × 8
Headbacksecond layer56, 88 × 8
Headtopsecond layer40, 08 × 8
Headbottomsecond layer48, 08 × 8
Headright sidesecond layer32, 88 × 8
Headleft sidesecond layer48, 88 × 8
Torsobeforemain20, 208 × 12
Torsobackmain32, 208 × 12
Torsotopmain20, 168 × 4
Torsobottommain28, 168 × 4
Torsoright sidemain16, 204 × 12
Torsoleft sidemain28, 204 × 12
Torsobeforesecond layer20, 368 × 12
Torsobacksecond layer32, 368 × 12
Torsotopsecond layer20, 328 × 4
Torsobottomsecond layer28, 328 × 4
Torsoright sidesecond layer16, 364 × 12
Torsoleft sidesecond layer28, 364 × 12
Right handbeforemain44, 204 × 12
Right handbackmain52, 204 × 12
Right handtopmain44, 164 × 4
Right handbottommain48, 164 × 4
Right handright sidemain40, 204 × 12
Right handleft sidemain48, 204 × 12
Right handbeforesecond layer44, 364 × 12
Right handbacksecond layer52, 364 × 12
Right handtopsecond layer44, 324 × 4
Right handbottomsecond layer48, 324 × 4
Right handright sidesecond layer40, 364 × 12
Right handleft sidesecond layer48, 364 × 12
Left handbeforemain36, 524 × 12
Left handbackmain44, 524 × 12
Left handtopmain36, 484 × 4
Left handbottommain40, 484 × 4
Left handright sidemain32, 524 × 12
Left handleft sidemain40, 524 × 12
Left handbeforesecond layer52, 524 × 12
Left handbacksecond layer60, 524 × 12
Left handtopsecond layer52, 484 × 4
Left handbottomsecond layer56, 484 × 4
Left handright sidesecond layer48, 524 × 12
Left handleft sidesecond layer56, 524 × 12
Right legbeforemain4, 204 × 12
Right legbackmain12, 204 × 12
Right legtopmain4, 164 × 4
Right legbottommain8, 164 × 4
Right legright sidemain0, 204 × 12
Right legleft sidemain8, 204 × 12
Right legbeforesecond layer4, 364 × 12
Right legbacksecond layer12, 364 × 12
Right legtopsecond layer4, 324 × 4
Right legbottomsecond layer8, 324 × 4
Right legright sidesecond layer0, 364 × 12
Right legleft sidesecond layer8, 364 × 12
Left legbeforemain20, 524 × 12
Left legbackmain28, 524 × 12
Left legtopmain20, 484 × 4
Left legbottommain24, 484 × 4
Left legright sidemain16, 524 × 12
Left legleft sidemain24, 524 × 12
Left legbeforesecond layer4, 524 × 12
Left legbacksecond layer12, 524 × 12
Left legtopsecond layer4, 484 × 4
Left legbottomsecond layer8, 484 × 4
Left legright sidesecond layer0, 524 × 12
Left legleft sidesecond layer8, 524 × 12

x and y are the left upper corner of the border, counting from the left top corner of the image from zero. The coordinates are Steve's models; Alex only has different hands.

Alex: hands 3 pixels wide

PartEdgeLayerx, ySize
Right handbeforemain44, 203 × 12
Right handbackmain51, 203 × 12
Right handtopmain44, 163 × 4
Right handbottommain47, 163 × 4
Right handright sidemain40, 204 × 12
Right handleft sidemain47, 204 × 12
Right handbeforesecond layer44, 363 × 12
Right handbacksecond layer51, 363 × 12
Right handtopsecond layer44, 323 × 4
Right handbottomsecond layer47, 323 × 4
Right handright sidesecond layer40, 364 × 12
Right handleft sidesecond layer47, 364 × 12
Left handbeforemain36, 523 × 12
Left handbackmain43, 523 × 12
Left handtopmain36, 483 × 4
Left handbottommain39, 483 × 4
Left handright sidemain32, 524 × 12
Left handleft sidemain39, 524 × 12
Left handbeforesecond layer52, 523 × 12
Left handbacksecond layer59, 523 × 12
Left handtopsecond layer52, 483 × 4
Left handbottomsecond layer55, 483 × 4
Left handright sidesecond layer48, 524 × 12
Left handleft sidesecond layer55, 524 × 12

The model is not going to guess from the picture: it's chosen when you install a skin. Skin Alex on Steve's model will get a strip of empty pixels on his hands -- more detailed on the page. “How to install a skin”.

Second layer

The second layer, the head, jacket, sleeves and pants, lies on top of the main layer and in a half-pixel game is wider on each side. It can be transparent: glasses, hair, hoods, and buttons are drawn like this. Conversely, the main layer of the game is not transparent: the transparent pixel there will become complete, usually black.

Each piece of the second layer can be hidden in the game: "Constructions..." ♪ External view... "

How to Draw Your Skin

  1. Download the template and open it in an editor with transparency: any that saves PNG will do.
  2. Draw over colored areas and save the file as a 64×64 PNG—no anti-aliasing or resizing.
  3. Check out how it looks on the figure in Randers from the skin.: You can upload your file there.
  4. Install the skin in the launcher - step by step on the page “How to install a skin”.

No ideas - collect a character in Skin generator and modify it according to this template.

Frequently asked questions

What size is the Minecraft skin?

64 x 64 pixels, PNG. The top half is head and torso with right hand and leg, the lower half is left arm and foot and second layer. The old skins 64 x 32 also understand the game.

Where is the face on the skin?

The face is a square of 8 x 8 with the upper left angle at the point (8, 8). To his right, x = 40 is the same square of the second layer: glasses, mask, beard.

How is Alex's pattern different from Steve's?

Arms only: Alex's are 3 pixels wide, Steve's are 4. The head, torso and legs are in the same places.

More on the wiki

According to Minecraft 26.3, the menu's signature is from game localization, numbers and rules from client code; each command is checked by game.