Setting up AuthMe

Own server

Password, nickname and AuthMe sessions - config.ymlLearn more

Registration and password entry for the pirate server. Check out how to let players in: password and nick length, sessions, time to enter, spavne to the entrance - get the lines config.yml AuthMe Reloaded and the Russian messages that the player will see.

My game select version

We'll remember in this browser and set up where your version is available. Open link settings are more important than this choice; the Vicki versions do not change.

Sign up

Registration password

0 - no limit.

Password

Login

Didn't have time - kick. 0 — wait as long as you like.

Sessions

Username

The game itself does not allow more than 16.

Before entering

Messages to the player

Official Russian translation of AuthMe. Change the line - as a result, a piece of messages_ru.yml will appear.

Result

AuthMe 6.x
AuthMe messages on Minecraft chat

On server 1.21.6+, the request to log in will be shown by a window, not a chat; the remaining lines are in the chat.

plugins/AuthMe/config.yml — these lines

settings:
    sessions:
        enabled: false
        timeout: 10
    messagesLanguage: 'ru'
    perPlayerLocale: true
    restrictions:
        maxRegPerIp: 1
        minNicknameLength: 3
        maxNicknameLength: 16
        ForceSingleSession: true
        kickOnWrongPassword: true
        teleportUnAuthedToSpawn: false
        allowMovement: false
        loginTimeout: 30
        registerTimeout: 30
        allowedPasswordCharacters: '[!-~]*'
    security:
        minPasswordLength: 5
        passwordMaxLength: 30
    registration:
        enabled: true
        secondArg: 'CONFIRMATION'
        dialog:
            postJoin:
                enable: true
    applyBlindEffect: false
    preventOtherCase: true

Apply without restarting

/authme reload

How to use

  1. Run AuthMe once

    The plugin will create it itself plugins/AuthMe/config.yml and folder messages with translations.

  2. Change lines

    Find each row of the piece in config.yml — along the same lines and with the same retreat — and replace the value. The rest, especially the database, do not touch.

  3. Reread

    By command /authme reload or restart. New messages - in messages/messages_ru.yml, in place of the old lines.

What you need to know

  • Chunks, not the entire file. The config.yml contains the database address and password: replacing the file will erase them. Therefore, only the lines that the form changes.
  • messagesLanguage: ru is always set: this is the default language. AuthMe speaks to everyone when the “language by client” is removed, and to those whose language it has not found.
  • Under 6.x. In AuthMe 5.x, the login time was one line timeout, there was no login window - these lines will not work there.
  • Sessions are a convenience, not a protection. The password will not be asked from anyone who logged in from the same IP - on a shared Wi-Fi, this is anyone.

Groups and rights after logging in will display LockPerms Generator, list of players for the license - whitelist.json.

Frequently asked questions

How to configure AuthMe in Russian?

In config.yml put messagesLanguage: ru. To ensure that Russian is also visible to players with an English game, turn off perPlayerLocale.

How to enable sessions in AuthMe?

With the enabled: true and timeout lines in the settings.sessions section: a player who re-logs in from the same IP before the end of the session will log in without a password.

How to change the minimum password length in AuthMe?

The line minPasswordLength in the settings.security section, the largest - passwordMaxLength. After editing - /authme reload.