Item Components for /give

Minecraft 26.3

All components of the game: what each one does, what items it stands for, and game-tested examples for the main ones.

  • 119 components
  • 19 new in 26.x
  • Minecraft 26.3
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On page 9 sections

Briefly

How to remove a component and hide the tooltip line - below are all the others

  • Remove a component that an item has
    /give @s minecraft:diamond_sword[!minecraft:attribute_modifiers]
  • Hide enchantment in tooltip
    /give @s minecraft:diamond_sword[tooltip_display={hidden_components:["minecraft:enchantments"]}]

Components are written in square brackets after the item id: /give @s minecraft:stick[max_stack_size=16]. Several - separated by commas, remove the component - exclamation point before the name.

How to Write Components

  1. Component name and “=” sign after item id, in square brackets: minecraft:diamond_sword[unbreakable={}]. Namespace minecraft: can be omitted from the component name.
  2. Text - name and description - is written by the object {text:"…",color:"gold"} or just a string. A string with JSON inside is the old way: since 1.21.5 the game shows it as is, with brackets.
  3. Enchantment - without wrapper levels: enchantments={sharpness:5}. Record enchantments={levels:{…}} from the old guides the game rejects.
  4. The game will not accept a name with a typo at all: /give @s minecraft:stick[custom_nme="x"] - “Unknown item component” error.

It is more convenient to assemble commands in generator /give, and the old ones - transferred to the current entry Command converter. The time components of the game (creative_slot_lock, special_trade_cost, Map_post_processing) are not written in /give; the game does not know them.

Main components with examples

My name is... custom_name

The name of the object, as after renaming it on the overdo: italic, unless you say italic:false. It's written by an object with color and style or just a string.

/give @s minecraft:diamond_sword[custom_name={text:"Экскалибур",color:"gold",italic:false}]

Description (lore) — lore

Lines below the name in the tooltip. List: each line is its own object or its own string.

/give @s minecraft:paper[lore=[{text:"Пропуск на спавн",color:"gray"},"Вторая строка"]]

Charm — enchantments

The enchantments of the object are: id and level. C 1.21.5 - without the strings: writing enchantments=(Levels:} the game is rejected. The level can be set above the normal ceiling.

/give @s minecraft:diamond_sword[enchantments={sharpness:5,unbreaking:3}]

The Charm in the Book — stored_enchantments

The enchantments of a enchanted book are what it puts on an object on the edge. It's another component, it's not enchants: a book with enchantments is glittering, but there's nothing on it.

/give @s minecraft:enchanted_book[stored_enchantments={mending:1}]

Indestructible — unbreakable

The item does not consume Unbreaking. The value is empty curly braces.

/give @s minecraft:diamond_pickaxe[unbreakable={}]

The size of the pile — max_stack_size

How many pieces are placed in a single cell: 1 to 99. No more than 99 games will be accepted. An object with strength (max_damage) can't go down: such an /give game will reject.

/give @s minecraft:ender_pearl[max_stack_size=64]

Unbreaking - max_damage

How many strokes or use will survive the object. Together with the damage, how much has been spent. You can give strength to something that didn't have it.

/give @s minecraft:stick[max_damage=100,damage=50]

Endurance — damage

How much durability has already been spent: 0 - new item. There is no more max_damage.

/give @s minecraft:diamond_sword[damage=1500]

Leather armor color - dyed_color

The color of leather armor and other painted items is a number (RGB as a whole) or three fractions from 0 to 1.

/give @s minecraft:leather_chestplate[dyed_color=16711680]

Armour cutting-- trim

The pattern and finishing material are like after a blacksmith's table.

/give @s minecraft:diamond_chestplate[trim={pattern:"minecraft:coast",material:"minecraft:gold"}]

Your model (situm_model_data) — custom_model_data

The numbers, flags, rows and colors by which a resource pack selects an object model. Nothing changes on its own -- you need a package that reads them.

/give @s minecraft:stick[custom_model_data={strings:["sword"]}]

Food — food

How much hunger and satiety the item provides and whether it can be eaten on a full stomach. In order for an item to be eaten at all, it must also be consumable.

/give @s minecraft:stick[food={nutrition:4,saturation:2.4,can_always_eat:true},consumable={}]

Intensity — equippable

In which slot the item is equipped. A block with an equippable slot:head is placed on the head like a pumpkin.

/give @s minecraft:diamond_block[equippable={slot:"head"}]
  • Glitter without enchantment
    /give @s minecraft:stick[enchantment_glint_override=true]
  • Doesn't burn in lava
    /give @s minecraft:diamond_sword[damage_resistant={types:"#minecraft:is_fire"}]
  • Name as a string
    /give @s minecraft:diamond_sword[custom_name="Экскалибур"]

Each example on the page is verified by analyzing the game itself.

Name, appearance and tooltip

ComponentWhat it doesWhich items have
item_name The normal item name is not italicized and cannot be erased with an anvil. for all items
item_model Which model draws the object: substitute another id - the object will look like him. for all items
rarity Rarity - name color: common, uncommon, rare or epic. for all items
tooltip_display Hide the entire tooltip or individual lines. for all items
enchantment_glint_override Does the item shine: true - always, false - never, even with enchantments. The decouple, the Enchanted Book, Enchanted Golden Apple, End Crystal, Bubble of experience and 2 more
tooltip_style Your own background and hint frame (from the resource pack). from no one - only by command
attack_animationnew in 26.x Animation of the hand when hit by an object. for all items
interact_animationnew in 26.x Hand animation when using an item. for all items
map_id Card number. from no one - only by command
map_decorations Icons on the map: on treasure and explorer maps. Map of abandoned camp, map of ancient city, map of abandoned mine, map of treasure, map of testing palace and 12 more
profile Whose skin is on the player's head. from no one - only by command
note_block_sound What sound does the head make above the note block. from no one - only by command
banner_patterns Layers of flag patterns. Black Banner, Blue Banner, Brown Banner, Cyan Banner, Gray Banner And 12 more.
base_color The color of the base of the shield. from no one - only by command
pot_decorations Shards on the sides of the vase. Decorated Pot
break_sound Sound when an item breaks. for all items
sign_text_frontnew in 26.x Text on the front of the plate. Acacia Hanging Sign, Acacia Sign, Bamboo Hanging Sign, Bamboo Sign, Birch Hanging Sign And 21 more.
sign_text_backnew in 26.x Text on the back of the plate. Acacia Hanging Sign, Acacia Sign, Bamboo Hanging Sign, Bamboo Sign, Birch Hanging Sign And 21 more.
waxednew in 26.x The sign from such an object comes out already waxed - the text on it cannot be changed. from no one - only by command

How the item works

ComponentWhat it doesWhich items have
use_effects While the item is being used: is it possible to run, how much does the speed drop, and is it noisy for the rolling pin? for all items
minimum_attack_charge How much the attack bar must be charged for the attack to work. For copies - completely. Copper Spear, Diamond Spear, Golden Spear, Iron Spear, Netherite Spear And two more.
damage_type The type of damage the item hits. There are copies. Copper Spear, Diamond Spear, Golden Spear, Iron Spear, Netherite Spear And two more.
can_place_on On which blocks the item can be placed in adventure mode. from no one - only by command
can_break What blocks the item can break in adventure mode. from no one - only by command
attribute_modifiers Increases to attributes: damage, speed, armor and any others. for all items
repair_cost Penalty for past work on the anvil. for all items
intangible_projectile A fired projectile cannot be recovered. from no one - only by command
consumable The item can be eaten or drunk: how long does it last, what is the animation and what happens after. Apple, Baked Potato, Raw Beef, Beetroot, Beetroot Soup And 38 more.
use_remainder What remains in the hand after use: a bowl of soup, a bottle of potion. Beetroot Soup, Honey Bottle, A Milk Bucket Mushroom Stew, Potion And two more.
use_cooldown Pause after use, in seconds. Ender pearls, chorus fruits, and wind charges have them. Chorus Fruit, Ender pearls, Wind Charge
damage_resistant From what damage an object on the ground does not disappear: netherite - from fire and lava, nether star - from an explosion. Ancient DebrisThe Star of Neser, Netherite Axe, Block of Netherite, Netherite Boots And 12 more.
tool Tool properties: which blocks and how quickly it breaks. Copper Axe, Copper Hoe, Copper Pickaxe, Copper Shovel, Copper Sword And 33 more.
weapon How much durability the blow consumes and for how many seconds it turns off the shield (for axes - 5). Copper Axe, Copper Hoe, Copper Pickaxe, Copper Shovel, Copper Spear And 39 more.
attack_range Impact range. There are copies. Copper Spear, Diamond Spear, Golden Spear, Iron Spear, Netherite Spear And two more.
enchantable How well the item is enchanted on the table: the higher the number, the better the enchantment. Book, Bow, Chainmail Boots, Chainmail Chestplate, Chainmail Helmet And 72 more.
repairable What is repaired on an anvil. Chainmail Boots, Chainmail Chestplate, Chainmail Helmet, Chainmail Leggings, Copper Axe And 70 more.
glider When equipped, the item allows you to glide like an elytra. Elytra
death_protection Saves from death, like a totem of immortality, and what it does at the same time. Totem of Undying
blocks_attacks The item blocks attacks like a shield. Shield
piercing_weapon Pierce. There are copies. Copper Spear, Diamond Spear, Golden Spear, Iron Spear, Netherite Spear And two more.
kinetic_weapon Acceleration Damage: Hit harder at speed. There are copies. Copper Spear, Diamond Spear, Golden Spear, Iron Spear, Netherite Spear And two more.
block_transformernew in 26.x What the item does to the block when used: with axes, shovels and hoes. Copper Axe, Copper Hoe, Copper Shovel, Diamond Axe, Diamond Hoe And another 16.
villager_foodnew in 26.x How much satiety an item gives a resident. Bread, carrots, potatoes and beets have them. Beetroot, Bread, Carrot, Potato
dyenew in 26.x What dye is this item. Black Dye, Blue Dye, Brown Dye, Cyan Dye, Gray Dye And 11 more.
provides_trim_material What finishing material does the item serve on the blacksmith table? A piece of amethyst, Copper Ingot, Diamond, Emerald, Gold Ingot And six more.
provides_banner_patterns What flag patterns the item unlocks in the loom. Bordure Indented Banner Pattern, Banner Pattern, Field Masoned Banner Pattern, Banner Pattern, Banner Pattern And five more.
compostablenew in 26.x How many layers an item produces in a compost bin. Acacia Leaves, Acacia Sapling, Allium, Apple, Azalea And 117 more.
cooking_fuelnew in 26.x An object burns in a furnace: how long and how quickly. Acacia Boat, Acacia Button, Acacia Boat with Chest, Acacia Door, Acacia Fence And another 342
brewing_fuelnew in 26.x Item - potion brewer fuel. Fire powder has it. Blaze Powder
mob_visibilitynew in 26.x How much worse the mob notices the one wearing the item: the creeper's head hides from the creepers. Creeper Head, Piglin Head, Skeleton Skull, Zombie Head
provides_pottery_patternnew in 26.x What pattern does the shard give to the vase. Angler Pottery Sherd, Archer Pottery Sherd, Arms Up Pottery Sherd, Blade Pottery Sherd, Brewer Pottery Sherd And 18 more.

What's inside the item

ComponentWhat it doesWhich items have
custom_data Own data for plugins and datapacks. The game doesn't read them, but stores them. from no one - only by command
charged_projectiles What is loaded into the crossbow. Crossbow
bundle_contents What's in the bag. Black Bundle, Blue Bundle, Brown Bundle, Bundle, Cyan Bundle And 12 more.
potion_contents Potion: effects and color. Lingering Potion, Potion, Splash Potionthe Tipped Arrow
potion_duration_scale Proportion of duration of effects: for a settling potion - a quarter, for an arrow - an eighth. Lingering Potionthe Tipped Arrow
suspicious_stew_effects Suspicious stew effect. Suspicious Stew
writable_book_content Book pages with a feather. Book and Quill
written_book_content Title, author and pages of the signed book. from no one - only by command
debug_stick_state What property of each block is selected from the debugging stick. Debug Stick
entity_data Data of the creature that will appear from the object (spawn egg, stand, frame). Allay Spawn Egg, Armadillo Spawn Egg, Axolotl Spawn Egg, Bat Spawn Egg, Bee Spawn Egg And 83 more.
bucket_entity_data These creatures are in the bucket: fish, axolotl, tadpole, sulfur cube. Axlotl in a bucket, Treska in a bucket and Iglobruch in a bucket; Bucket of Salmon with a gray cube in a bucket.
block_entity_data Block entity data that will come with the block. from no one - only by command
instrument The melody of a goat's horn. Goat Horn
ominous_bottle_amplifier Evil bottle effect level. Ominous Bottle
jukebox_playable What record the item is playing in the player. Music Disc, Music Disc, Music Disc, Music Disc, Music Disc And 17 more.
recipes Recipes that the Knowledge Book opens. Knowledge Book
lodestone_tracker Where the compass points: to magnetite or point. from no one - only by command
firework_explosion Fireworks star: shape, colors, trail and twinkle. from no one - only by command
fireworks Fireworks rocket: flight duration and stars. Firework Rocket
container Container contents (chest, shulker, etc.) that will go along with the block. Acacia Shelf, Bamboo Shelf, Barrel, Birch Shelf, Black Shulker Box And 40 more.
block_state Properties of the block that will emerge from the item. Bee Nest, Beehive, Copper Golem Statue, Exposed Copper Golem Statue, Light and 7 more
bees Bees inside a hive or nest. Bee Nest, Beehive
sulfur_cube_contentnew in 26.x What the sulfur cube holds inside. from no one - only by command
lock Container lock: can only be opened with an object that meets the conditions. from no one - only by command
container_loot Loot table that will fill the container when first opened. from no one - only by command

Color and voice of the creature

ComponentWhat it doesWhich items have
villager/variant Type of resident from an egg or bucket. from no one - only by command
wolf/variant Wolf color. from no one - only by command
wolf/sound_variant Voice of the wolf. from no one - only by command
wolf/collar The color of the wolf's collar. from no one - only by command
fox/variant Fox color. from no one - only by command
salmon/size Salmon size. from no one - only by command
parrot/variant Parrot color. from no one - only by command
tropical_fish/pattern Tropical fish pattern. from no one - only by command
tropical_fish/base_color Primary color of tropical fish. from no one - only by command
tropical_fish/pattern_color Tropical fish pattern color. from no one - only by command
mooshroom/variant Mushroom cow color. from no one - only by command
rabbit/variant Rabbit color. from no one - only by command
pig/variant Pig color. from no one - only by command
pig/sound_variantnew in 26.x Voice of a pig. from no one - only by command
cow/variant Cow color. from no one - only by command
cow/sound_variantnew in 26.x The voice of a cow. from no one - only by command
chicken/variant Chicken color. Standing by the eggs: which chicken will hatch. Blue egg, Brown egg, Egg
chicken/sound_variantnew in 26.x Voice of a chicken. from no one - only by command
zombie_nautilus/variant Zombie nautilus coloring. from no one - only by command
frog/variant Frog color. from no one - only by command
horse/variant Horse suit. from no one - only by command
painting/variant What picture will hang from the object. from no one - only by command
llama/variant Llama color. from no one - only by command
axolotl/variant Axolotl color. from no one - only by command
cat/variant Cat color. from no one - only by command
cat/sound_variantnew in 26.x Voice of a cat. from no one - only by command
cat/collar The color of the cat's collar. from no one - only by command
sheep/color The color of a sheep's wool. from no one - only by command
shulker/color Shulker color. from no one - only by command
cushion/colornew in 26.x Pillow color. Black Cushion, Blue Cushion, Brown Cushion, Cyan Cushion, Gray Cushion And 11 more.

Frequently asked questions

What are item components in Minecraft?

The item in square brackets after its id in /give: name, description, enchantments, strength, size of pile, and so on. With 1.20.5, they replaced NBT.

How to name an item using /give?

A component of the system_name: /give @s minor:diamond_sword[system_name={text:"Excalibur",color:"gold",italic:false}]. C 1.21.5 text is written by an object or row — a line with JSON inside is shown as it is.

How to make a stack larger than 64?

The component max_sack_size is between 1 and 99: /give @s minor:ender_pearl[max_stake_size=64]. The object with strength can no longer give 1.

More on the wiki

According to Minecraft 26.3, files, tags, building templates, and client code, the assembly checks each number by game itself, not by memory.