Where to find spawner

Minecraft 26.3

All the places where the game itself puts the spaver, what a mob in everyone and how often it happens. Plus test spavners from the test rooms.

  • 6 places
  • 14 test
  • Minecraft 26.3
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Briefly

Where to look - below in the table, command - for your spawner

  • Zombie spawner underfoot
    /setblock ~ ~ ~ minecraft:spawner{SpawnData:{entity:{id:"minecraft:zombie"}},SpawnPotentials:[{weight:1,data:{entity:{id:"minecraft:zombie"}}}],Delay:20s,MinSpawnDelay:200s,MaxSpawnDelay:800s,SpawnCount:4s,MaxNearbyEntities:6s,RequiredPlayerRange:16s,SpawnRange:4s}

The regular spavner puts the game in six places, a mob in each of its own:

Where the spavner stands.

WhereMobWhere exactlyHow often
Dungeon Zombie — 50%Skeleton — 25%Spider — 25% In the dungeon - a room of cobblestones and mossy cobblestones underground, with a chest against the wall. Up to 10 seagull attempts at 0.319 and four more at -58... -1. Not every one of them is successful: the dungeon needs a floor with passageways in the walls.
Abandoned Mine Cave Spider In the corridor of an abandoned mine, covered in cobwebs. In about one of the 35 corridors, this happens only without Rail (Rail in each of the 3rd), and among them 1 out of 23.
Nether's Fortress Blaze On a hill in one of the halls of the Nether fortress - there is a spawner in each such hall. —
Fortress Silverfish In the room with a portal to the End - there is one for the entire fortress. —
Ruins of the bastion Magma Cube In the bastion treasury, near the lava pool. The treasurer is one bastion of four.
Forest Mansion Spider In one of the rooms of the forest mansion - it does not drop out in everyone. —

For mobs in a dungeon, the game selects an equal number from four entries where the zombie is recorded twice - hence half the zombies.

How the spavner works

WhatMeaningWhat does this mean?
Pause between waves10 - 40 s (200 - 800 tiki)Lower limit of the pause between waves. The game takes a random number between the boundaries.
Mobs per wave4How many times the game tries to spawn at a time. It’s trying: there isn’t enough space - it will spawn less.
Ceiling nearby6So many of the same mobs are already standing nearby - the spawner is silent. It is for this reason that farms are built: the mobs must be carried away.
Player radius16 blocksThe player must stand closer than this distance, otherwise the spawner sleeps. Zero means never.
Spawn radius4 blocksIn which square around the block mobs appear.

The numbers are for the spawner, which the game sets itself. Collects his own spawner with other numbers and any mob Spavner generator.

Test spawner

The test spavners are only in the test rooms. Come close to 14 blocks — the spaver releases a wave of lobes, and when all are defeated drops the reward: 50 percent test key, otherwise supplies. Then he rests for 30 minutes.

With the effect of the Test Sign, the spavner becomes sinister: the mobs are larger, they come with guns and bronchions, and the sinister key of the test is rewarded in 30 per cent of cases.

ViewMobImmediatelyFor the waveSinister: beyond the wave
Breeze Breeze 1 + 0.5 per player 2 + 1 for playeronce every 1 s 4 + 1 for player
Melee Husk 3 + 0.5 per player 6 + 2 for playeronce every 1 s 6 + 2 for playerwith weapons and armor
Melee Spider 3 + 0.5 per player 6 + 2 for playeronce every 1 s 12 + 2 for the player
Melee Zombie 3 + 0.5 per player 6 + 2 for playeronce every 1 s 6 + 2 for playerwith weapons and armor
Arrows Bogged 3 + 0.5 per player 6 + 2 for playeronce every 1 s 6 + 2 for playerwith weapons and armor
Arrows Skeleton 3 + 0.5 per player 6 + 2 for playeronce every 1 s 6 + 2 for playerwith weapons and armor
Arrows Stray 3 + 0.5 per player 6 + 2 for playeronce every 1 s 6 + 2 for playerwith weapons and armor
Arrows, slow tempo Bogged 4 + 2 for players 6 + 2 for playeronce every 8 s 6 + 2 for playerwith weapons and armor
Arrows, slow tempo Skeleton 4 + 2 for players 6 + 2 for playeronce every 8 s 6 + 2 for playerwith weapons and armor
Arrows, slow tempo Stray 4 + 2 for players 6 + 2 for playeronce every 8 s 6 + 2 for playerwith weapons and armor
Small mobs Zombie 2 + 0.5 per player 6 + 2 for playeronce every 1 s 6 + 2 for playerwith weapons and armor
Small mobs Cave Spider 3 + 0.5 per player 6 + 2 for playeronce every 1 s 12 + 2 for the player
Small mobs Silverfish 3 + 0.5 per player 6 + 2 for playeronce every 1 s 12 + 2 for the player
Small mobs Slime 3 + 0.5 per player 6 + 2 for playeronce every 1 s 12 + 2 for the player

Can you take the spavner?

No. The spawner does not drop with any pickaxe, even with Silk Touch - it is on the list something you can't survive.. You can change the mob in it with a summon egg, and your spawner - only with a command, as in “In Brief”.

Frequently asked questions

Where to find a spawner in Minecraft?

==Career==The game is played in six places: a dungeon, an abandoned mine, a Neser fortress, a fortress, bastion ruins, a forest mansion. There are zombies, a skeleton or a spider in the dungeons, a cave spider in the mine, a Nezer fortress — a flash, a scaffold in the fortress, a magma cube in the bastion, and a spider in a mansion.

Can I take the spawner for myself?

Nope. Spavner doesn't fall out with any pick, not even the Silk Touch. You can change it with an egg of call, and your spaver is just a command.

Why doesn't the spawner work?

He sleeps while the player is over 16 blocks. He also doesn't say a word when there's a ceiling of the same mobs right next to him, and he won't put his forehead where it shouldn't be.

More on the wiki

According to Minecraft 26.3, files, tags, building templates, and client code, the assembly checks each number by game itself, not by memory.