%player_name% | Player nickname. |
%player_uuid% | Account UUID. |
%player_has_played_before% | Whether the player has logged in before. |
%player_online% | Whether the player is currently in the game - yes or no. |
%player_is_whitelisted% | Is the player on the white list. |
%player_is_banned% | Whether the player is banned. |
%player_is_op% | Is the player an operator? |
%player_first_played%
%player_first_join% | When the player first logged in - in milliseconds from 1970. |
%player_first_played_formatted%
%player_first_join_date% | When the player logged in for the first time - by date. |
%player_last_played%
%player_last_join% | When the player last logged in - in milliseconds since 1970. |
%player_last_played_formatted%
%player_last_join_date% | When the player last logged in - date. |
%player_bed_x% | X bed where the player will respawn. |
%player_bed_y% | Y bed. |
%player_bed_z% | Z bed. |
%player_bed_world% | The world of the bed. |
%player_locale% | Player's game language, for example ru_ru. |
%player_locale_country% | Country code from the game language. |
%player_locale_display_country% | Country from the word game language. |
%player_locale_display_name% | The language of word games. |
%player_locale_short% | Game language without country: ru. |
%player_absorption% | Golden hearts of absorption. |
%player_has_empty_slot% | Is there a free cell in the inventory. |
%player_empty_slots% | How many free cells are in the inventory. |
%player_server%
%player_servername% | Doesn't work anymore: it replies that it has been moved to the Server extension. Take %server_name%. |
%player_displayname% | Display name - with prefix and color if set by another plugin. |
%player_list_name% | Name in the list of players by Tab. |
%player_gamemode% | Game mode. |
%player_direction% | The side of the world where the player is looking: N, NE, E... - the letters change in the extension settings. |
%player_direction_xz% | Where the player is facing along the axes: +X, -X, +Z or -Z. |
%player_world% | The world where the player stands. |
%player_world_type% | Dimension: Overworld, Nether or The End. |
%player_x% | The X coordinate is a whole block. |
%player_x_long% | X coordinate with fractional part. |
%player_y% | Y coordinate - as a whole block. |
%player_y_long% | Y coordinate with fractional part. |
%player_z% | Z coordinate - as a whole block. |
%player_z_long% | Z coordinate with fractional part. |
%player_yaw% | Rotate the head left and right in degrees. |
%player_pitch% | Tilt of the head up and down in degrees. |
%player_biome% | Biome under the player. |
%player_biome_capitalized% | The biome under the player is capitalized. |
%player_light_level% | Light level where the player is standing. |
%player_ip% | Player IP address. |
%player_allow_flight% | Whether the player is allowed to fly. |
%player_can_pickup_items% | Whether the player can pick up items. |
%player_compass_x% | X points where the compass points. |
%player_compass_y% | Y points of the compass. |
%player_compass_z% | Z points of the compass. |
%player_compass_world% | The world of the compass point. |
%player_block_underneath% | Block underfoot. |
%player_custom_name% | Name above head, if specified, otherwise - nickname. |
%player_exp% | Filling the experience bar - from 0 to 1. |
%player_current_exp% | All player experience points - calculated by level and bar. |
%player_total_exp% | The player's entire experience with points is how the server stores it. |
%player_exp_to_level% | How many experience points to the next level. |
%player_level% | Experience level. |
%player_fly_speed% | Flight speed. |
%player_food_level% | Hunger - from 0 to 20. |
%player_health% | Health - in units, 20 - full. |
%player_health_rounded% | Health, rounded to the nearest whole number. |
%player_health_scale% | Health bar scale. |
%player_has_health_boost% | Does the “Health Surge” effect work? |
%player_health_boost% | How much health scale is greater than 20. |
%player_item_in_hand% | Item in main hand - material ID, for example DIAMOND_SWORD. |
%player_item_in_hand_name% | The name of the item in hand if it has been renamed. |
%player_item_in_hand_data% | How much durability the item in your hand has already spent. |
%player_item_in_hand_durability% | How much durability the item in your hand has left. |
%player_item_in_offhand% | Item in second hand - material ID. |
%player_item_in_offhand_name% | The name of the item in the second hand, if it was renamed. |
%player_item_in_offhand_data% | How much durability the item in the second hand has already spent. |
%player_item_in_offhand_durability% | How much durability the item in the second hand has left. |
%player_last_damage% | Damage of the last hit to the player. |
%player_max_health% | Maximum health. |
%player_max_health_rounded% | Maximum health, rounded to the nearest whole number. |
%player_max_air% | The air supply is in ticks. |
%player_max_no_damage_ticks% | How many ticks does invulnerability last after being hit? |
%player_no_damage_ticks% | For how many ticks the player cannot be dealt damage after being hit. |
%player_armor_helmet_name% | The name of the helmet, if it was renamed. |
%player_armor_helmet_data% | How much strength the helmet has already spent. |
%player_armor_helmet_durability% | How much durability does the helmet have left? |
%player_armor_chestplate_name% | The name of the breastplate, if it was renamed. |
%player_armor_chestplate_data% | How much durability the breastplate has already spent. |
%player_armor_chestplate_durability% | How much durability does the breastplate have left? |
%player_armor_leggings_name% | The name of the leggings, if they were renamed. |
%player_armor_leggings_data% | How much durability the greaves have already spent. |
%player_armor_leggings_durability% | How much durability does the leggings have left? |
%player_armor_boots_name% | The name of the boots, if they were renamed. |
%player_armor_boots_data% | How much strength the boots have already spent. |
%player_armor_boots_durability% | How much durability the boots have left. |
%player_ping% | Player ping in milliseconds. |
%player_colored_ping% | Ping with color: green, yellow or red - thresholds in the extension settings. |
%player_time% | The time of day that the player sees is in ticks. |
%player_time_offset% | How much the player's time is shifted from the world's time. |
%player_remaining_air% | How much air is left under water - in the ticks. |
%player_saturation% | Saturation. |
%player_sleep_ticks% | How many ticks the player sleeps. |
%player_thunder_duration% | How many more ticks will the storm in the world last? |
%player_ticks_lived% | How many ticks the player has lived since his last appearance. |
%player_seconds_lived% | The same in seconds. |
%player_minutes_lived% | The same in minutes. |
%player_walk_speed% | Walking speed. |
%player_weather_duration% | How many ticks will the weather in the world last? |
%player_world_time% | The time of day in the world is in ticks. |
%player_world_time_12% | The time of day in the world is a clock, 12-hour format. |
%player_world_time_24% | The time of day in the world is a clock, 24-hour format. |
%player_is_flying% | Whether the player is flying. |
%player_is_sleeping% | Whether the player is sleeping. |
%player_is_conversing% | Does the player have a dialogue with the plugin? Answers questions in the chat. |
%player_is_dead% | Whether the player is dead is shown on the death screen. |
%player_is_sneaking% | Whether the player is sneaking. |
%player_is_sprinting% | Whether the player is running. |
%player_is_leashed% | Whether the player is leashed. |
%player_is_inside_vehicle% | Whether the player is sitting in a boat, trolley or on a mob. |
%player_ping_<playername>% | Ping another player by nickname; 0 if it is not on the server. |
%player_colored_ping_<playername>% | Ping another player by nickname - with color. |
%player_has_permission_<permission>% | Whether the player has the right. |
%player_has_potioneffect_<effect>% | Whether the effect affects the player - the name of the Bukkit effect, for example SPEED. |
%player_item_in_hand_level_<enchantment>% | The enchantment level on the item in hand is the name of the Bukkit enchantment, for example SHARPNESS. |
%player_item_in_offhand_level_<enchantment>% | Level of enchantment on the item in the second hand. |