WorldEdit Commands in Russian

Plugin

All the world editor commands: what each one does, syntax, permissions and short forms. Select, fill, copy and paste - in “Briefly”.

  • 188 commands
  • 14 groups
  • verified
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On page 18 sections

Briefly

Ax //wand → two dots → //set, //replace or //copy

  • Take the selection ax
    //wand
  • Fill selection with stone
    //set stone
  • Replace earth with stone
    //replace dirt stone
  • Copy selection
    //copy
  • Paste copied
    //paste
  • Undo last
    //undo

In syntax <…> is mandatory, […] can be omitted, | - one of.

General

  • /worldedit

    The main command of the plugin: help, version, reload settings and report.

    /worldedit <help|version|trace|reload|cui|tz|report>
    Law
    there is no separate right in the source
    Aliases
    /we
  • /worldedit help

    WorldEdit Command Help: List or details about a single command.

    /worldedit help [-s] [-p <page>] [command...]
    Law
    worldedit.help
  • /worldedit version

    Shows the version of WorldEdit.

    /worldedit version
    Law
    there is no separate right in the source
    Aliases
    /worldedit ver
  • /worldedit trace

    Enables and disables debug tracing of edits - to find who is stopping you from changing blocks.

    /worldedit trace [hookMode]
    Law
    there is no separate right in the source
  • /worldedit reload

    Rereads the settings file without restarting the server.

    /worldedit reload
    Law
    worldedit.reload
  • /worldedit cui

    Utility: connection with the WorldEditCUI mod, which draws the selection. No need to do it manually.

    /worldedit cui
    Law
    there is no separate right in the source
  • /worldedit tz

    Sets your time zone - it is used to search for images of the world by date.

    /worldedit tz <timezone>
    Law
    there is no separate right in the source
  • /worldedit report

    Collects a report about the server and WorldEdit settings - for developers if something is broken.

    /worldedit report [-p]
    Law
    worldedit.report
  • /undo

    Undoes the last action. You can undo several steps at once or an edit from another player.

    /undo [times] [player]
    Law
    worldedit.history.undo, worldedit.history.undo.self
    Aliases
    //undo
  • /redo

    Returns the canceled action.

    /redo [times] [player]
    Law
    worldedit.history.redo, worldedit.history.redo.self
    Aliases
    //redo
  • /clearhistory

    Clears your edit history, making it impossible to undo old actions.

    /clearhistory
    Law
    worldedit.history.clear
    Aliases
    //clearhistory
  • //limit

    How many blocks can be changed with one command - protection against accidental huge edits.

    //limit [limit]
    Law
    worldedit.limit
  • //timeout

    Time limit for calculating formulas in //generate and //deform.

    //timeout [limit]
    Law
    worldedit.timeout
  • //fast

    Fast editing mode: fewer block updates, light and adjacent blocks may not be updated.

    //fast [fastMode]
    Law
    worldedit.fast
  • //perf

    Turns edit side effects on and off - light, physics, neighbor updates - for the sake of speed.

    //perf [-h] [sideEffect] [newState]
    Law
    worldedit.perf
  • //reorder

    The order in which WorldEdit places blocks when editing.

    //reorder [reorderMode]
    Law
    worldedit.reorder
  • //drawsel

    Enables display of the current selection with a frame directly in the game.

    //drawsel [drawSelection]
    Law
    worldedit.drawsel
  • //world

    The world in which commands are executed, instead of the current one.

    //world [world]
    Law
    worldedit.world
  • //watchdog

    How a long edit behaves with a server guard looking for hangs.

    //watchdog [hookMode]
    Law
    worldedit.watchdog
  • /gmask

    Global mask: all edits change only the blocks that fit it.

    /gmask [mask]
    Law
    worldedit.global-mask
    Aliases
    //gmask
  • /toggleplace

    Where the shapes are drawn from: from you or from the first selection point.

    /toggleplace
    Law
    there is no separate right in the source
    Aliases
    //toggleplace
  • /placement

    Reference point for shapes and insertion: you, selection point and others.

    /placement <placementType> [multiplier] [offset]
    Law
    worldedit.placement
    Aliases
    //placement
  • /searchitem

    Searches for a block or item by name and shows its ID.

    /searchitem [-bi] [-p <page>] <query...>
    Law
    worldedit.searchitem
    Aliases
    //searchitem, //l, //search
  • //registry

    Search the game registry: blocks, items, biomes and more.

    //registry <registry> [-p <page>] [queryBits...]
    Law
    worldedit.registry

Selection

  • //pos

    Places selection points according to coordinates.

    //pos [pos1] [pos2...] [-s <selectorChoice>]
    Law
    worldedit.selection.pos
  • //pos1

    The first selection point is where you are standing, or by coordinates.

    //pos1 [coordinates]
    Law
    worldedit.selection.pos
  • //pos2

    The second point of selection is where you are standing, or by coordinates.

    //pos2 [coordinates]
    Law
    worldedit.selection.pos
  • //hpos1

    The first point of emphasis is on the block you are looking at.

    //hpos1
    Law
    worldedit.selection.hpos
  • //hpos2

    The second highlight point is on the block you are looking at.

    //hpos2
    Law
    worldedit.selection.hpos
  • //chunk

    Selects the entire chunk in which you are standing.

    //chunk [-cs] [coordinates]
    Law
    worldedit.selection.chunk
  • //wand

    Produces a selection tool - a Wooden Axe: the left mouse button places the first point, the right mouse button places the second.

    //wand [-n]
    Law
    worldedit.wand
  • /toggleeditwand

    Reminds you that the selection ax is now a regular tool: it can be removed with the /tool ​​none command.

    /toggleeditwand
    Law
    worldedit.wand.toggle
  • //contract

    Reduces emphasis in the direction of view or in the specified direction.

    //contract <amount> [reverseAmount] [direction]
    Law
    worldedit.selection.contract
  • //shift

    Shifts the entire selection without touching the blocks.

    //shift <amount> [direction]
    Law
    worldedit.selection.shift
  • //outset

    Expands the selection in all directions.

    //outset [-hv] <amount>
    Law
    worldedit.selection.outset
  • //inset

    Narrows the selection from all sides.

    //inset [-hv] <amount>
    Law
    worldedit.selection.inset
  • //trim

    Shrinks the selection to blocks that fit the mask.

    //trim [mask]
    Law
    worldedit.selection.trim
  • //size

    Dimensions and volume of selection.

    //size [-c]
    Law
    worldedit.selection.size
  • //count

    Counts blocks in the selection that match the mask.

    //count <mask>
    Law
    worldedit.analysis.count
  • //distr

    What blocks does the selection consist of and how many of each?

    //distr [-cd] [-p <page>] [-m <sourceMask>]
    Law
    worldedit.analysis.distr
  • //sel

    Selection shape: cube, polygon, ellipse, sphere and others; without an argument, deselects the selection.

    //sel [-d] [selectorChoiceOrList]
    Law
    there is no separate right in the source
    Aliases
    /;, //desel, //deselect
  • //expand

    Expands the selection in the direction of view or in the specified direction.

    //expand <vert|<amount> [reverseAmount] [direction]>
    Law
    worldedit.selection.expand
  • //expand vert

    Stretches the selection in height from the bottom to the top of the world.

    //expand vert
    Law
    there is no separate right in the source

Working with an area

  • //set

    Fills the entire selection with a block or a mixture of blocks.

    //set <pattern>
    Law
    worldedit.region.set
  • //line

    A line of blocks between the corners of the selection.

    //line [-h] <pattern> [thickness]
    Law
    worldedit.region.line
  • //curve

    Smooth curve through selection points.

    //curve [-h] <pattern> [thickness]
    Law
    worldedit.region.curve
  • //replace

    Replaces some blocks in a selection with others; without the first block - everything except air.

    //replace [from] <to>
    Law
    worldedit.region.replace
    Aliases
    //re, //rep
  • //overlay

    Places a layer of blocks on top of everything in the selection.

    //overlay <pattern>
    Law
    worldedit.region.overlay
  • //center

    Places the block in the center of the selection.

    //center <pattern>
    Law
    worldedit.region.center
    Aliases
    //middle
  • //naturalize

    Makes the ground natural: three layers of earth on top, stone below.

    //naturalize
    Law
    worldedit.region.naturalize
  • //walls

    Builds four walls along the edges of the selection.

    //walls <pattern>
    Law
    worldedit.region.walls
  • //faces

    Constructs a box: walls, floor and ceiling along the boundaries of the selection.

    //faces <pattern>
    Law
    worldedit.region.faces
    Aliases
    //outline
  • //smooth

    Smoothes the relief in the selection.

    //smooth [iterations] [mask]
    Law
    worldedit.region.smooth
  • //snowsmooth

    Smoothes the terrain with layers of snow.

    //snowsmooth [iterations] [-l <snowBlockCount>] [-m <mask>]
    Law
    worldedit.region.snowsmooth
  • //move

    Moves the contents of the selection by a specified distance.

    //move [-abes] [multiplier] [offset] [replace] [-m <mask>]
    Law
    worldedit.region.move
  • //stack

    Repeats the contents of the selection several times in a row.

    //stack [-abers] [count] [offset] [-m <mask>]
    Law
    worldedit.region.stack
  • //regen

    Generates the selected area again, as in a new world.

    //regen [-bc] [seed]
    Law
    worldedit.regen
  • //deform

    Distorts an area using a mathematical formula.

    //deform [-clor] <expression...>
    Law
    worldedit.region.deform
  • //hollow

    Makes the building in the selection hollow inside.

    //hollow [thickness] [pattern]
    Law
    worldedit.region.hollow
  • //forest

    Plants a forest in the selection.

    //forest [type] [density]
    Law
    worldedit.region.forest
  • //flora

    Plants grass and flowers in the selection.

    //flora [density]
    Law
    worldedit.region.flora
  • //update

    Applies block updates to the selection: lights, neighbors, etc.

    //update [sideEffectSet]
    Law
    worldedit.update

Shapes

  • //hcyl

    Builds a hollow cylinder.

    //hcyl <pattern> <radii> [height]
    Law
    worldedit.generation.cylinder
  • //cyl

    Builds a solid cylinder.

    //cyl [-h] <pattern> <radii> [height]
    Law
    worldedit.generation.cylinder
  • //cone

    Builds a cone.

    //cone [-h] <pattern> <radii> [height] [thickness]
    Law
    worldedit.generation.cone
  • //hsphere

    Constructs a hollow sphere.

    //hsphere [-r] <pattern> <radii>
    Law
    worldedit.generation.sphere
  • //sphere

    Constructs a solid sphere.

    //sphere [-hr] <pattern> <radii>
    Law
    worldedit.generation.sphere
  • /forestgen

    Creates a forest around you.

    /forestgen [size] [type] [density]
    Law
    worldedit.generation.forest
  • /pumpkins

    Plants pumpkins around you.

    /pumpkins [size]
    Law
    worldedit.generation.pumpkins
  • //feature

    Places an object from the world generation: tree, boulder and others.

    //feature <feature>
    Law
    worldedit.generation.feature
  • //structure

    Places a building from the world generation: a village, a temple, and others.

    //structure <feature>
    Law
    worldedit.generation.structure
  • //hpyramid

    Builds a hollow pyramid.

    //hpyramid <pattern> <size>
    Law
    worldedit.generation.pyramid
  • //pyramid

    Builds a solid pyramid.

    //pyramid [-h] <pattern> <size>
    Law
    worldedit.generation.pyramid
  • //generate

    Constructs a figure using a mathematical formula.

    //generate [-chor] <pattern> <expression...>
    Law
    worldedit.generation.shape
    Aliases
    //gen, //g
  • //generatebiome

    Changes the biome in the selection according to the formula.

    //generatebiome [-chor] <target> <expression...>
    Law
    worldedit.generation.shape.biome
    Aliases
    //genbiome, //gb

Buffer and schematics

  • /schematic

    Schematics are buildings saved in files.

    /schematic <list|formats|load|delete|save|share>
    Law
    worldedit.schematic.delete, worldedit.schematic.list, worldedit.clipboard.load, worldedit.schematic.save, worldedit.schematic.formats, worldedit.schematic.load, worldedit.clipboard.save, worldedit.clipboard.share, worldedit.schematic.share
    Aliases
    /schem, //schematic, //schem
  • /schematic list

    List of saved schematics.

    /schematic list [-dn] [-p <page>]
    Law
    worldedit.schematic.list
    Aliases
    /schematic all, /schematic ls
  • /schematic formats

    List of schematic file formats.

    /schematic formats
    Law
    worldedit.schematic.formats
    Aliases
    /schematic listformats, /schematic f
  • /schematic load

    Loads the schematic into the buffer; then it is inserted with the command //paste.

    /schematic load <schematic> [format]
    Law
    worldedit.clipboard.load, worldedit.schematic.load
  • /schematic delete

    Deletes a saved schematic.

    /schematic delete <schematic>
    Law
    worldedit.schematic.delete
    Aliases
    /schematic d
  • /schematic save

    Saves the buffer to a schematic file.

    /schematic save [-f] <filename> [format]
    Law
    worldedit.clipboard.save, worldedit.schematic.save
  • /schematic share

    Posts the buffer as a schematic on the network and gives a link.

    /schematic share [schematicName] [destination] [format]
    Law
    worldedit.clipboard.share, worldedit.schematic.share
  • //copy

    Copies the selection to the clipboard. The place where you stand will become the insertion point.

    //copy [-be] [-m <mask>]
    Law
    worldedit.clipboard.copy
  • //cut

    Cuts the selection into the buffer, leaving air in its place.

    //cut [-be] [leavePattern] [-m <mask>]
    Law
    worldedit.clipboard.cut
  • //paste

    Inserts a buffer relative to where you are standing.

    //paste [-abenosv] [-m <sourceMask>]
    Law
    worldedit.clipboard.paste
  • //rotate

    Rotates the contents of the buffer, typically by 90, 180, or 270°.

    //rotate <rotateY> [rotateX] [rotateZ]
    Law
    worldedit.clipboard.rotate
  • //flip

    Reflects the buffer in a mirror manner - in the direction of view or in the specified direction.

    //flip [direction]
    Law
    worldedit.clipboard.flip
    Aliases
    //mirror
  • /clearclipboard

    Clears the buffer.

    /clearclipboard
    Law
    worldedit.clipboard.clear
  • //revolve

    Repeats the selection in a circle around the vertical axis.

    //revolve [-ber] <pasteCount> [-m <mask>]
    Law
    worldedit.revolve

Tools

  • /tool

    Binds a tool to an item in your hand.

    /tool <cycler|repl|farwand|floodfill|deltree|stacker|selwand|tree|none|info|lrbuild|navwand>
    Law
    there is no separate right in the source
  • /tool cycler

    Clicking on a block cycles through its states: rotation, color, and others.

    /tool cycler
    Law
    worldedit.tool.data-cycler
  • /tool repl

    Click replaces the block with the specified one.

    /tool repl <pattern>
    Law
    worldedit.tool.replacer
  • /tool farwand

    Distance highlighting: places dots where you are looking.

    /tool farwand
    Law
    worldedit.tool.farwand
  • /tool floodfill

    Fill: Fills connected blocks of the same type with a given block.

    /tool floodfill <pattern> <range>
    Law
    worldedit.tool.flood-fill
    Aliases
    /tool flood
  • /tool deltree

    Click to remove a tree hanging in the air.

    /tool deltree
    Law
    worldedit.tool.deltree
  • /tool stacker

    The click repeats the block in the direction of the gaze.

    /tool stacker [range] [mask]
    Law
    worldedit.tool.stack
  • /tool selwand

    The object in the hand becomes a selection tool.

    /tool selwand
    Law
    worldedit.setwand
  • /tool tree

    Klik plants a tree.

    /tool tree [type]
    Law
    worldedit.tool.tree
  • /tool none

    Unties a tool from an item in the hand.

    /tool none
    Law
    there is no separate right in the source
    Aliases
    /tool unbind
  • /tool info

    Click shows information about the block.

    /tool info
    Law
    worldedit.tool.info
  • /tool lrbuild

    Construction at a distance: the left button places one block, the right button another.

    /tool lrbuild <primary> <secondary>
    Law
    worldedit.tool.lrbuild
  • /tool navwand

    An item in your hand becomes a compass: click - towards the block you are looking at, or through a wall.

    /tool navwand
    Law
    worldedit.setwand
  • /none

    Short form /tool none: Unties a tool from an item in the hand.

    /none
    Law
    there is no separate right in the source
  • /selwand

    Short form of /tool selwand: The item in the hand becomes a selection tool.

    /selwand
    Law
    worldedit.setwand
    Aliases
    //selwand
  • /navwand

    Short form /tool ​​navwand: the item in the hand becomes a movement compass.

    /navwand
    Law
    worldedit.setwand
    Aliases
    //navwand
  • /info

    Short form /tool ​​info: click shows information about the block.

    /info
    Law
    worldedit.tool.info
  • /tree

    Short form /tool ​​tree: click plants a tree.

    /tree [type]
    Law
    worldedit.tool.tree
  • /repl

    Short form /tool ​​repl: click replaces the block with the specified one.

    /repl <pattern>
    Law
    worldedit.tool.replacer
  • /cycler

    Short form /tool ​​cycler: click cycles through the states of the block.

    /cycler
    Law
    worldedit.tool.data-cycler
  • /floodfill

    Short form /tool ​​floodfill: fills connected blocks.

    /floodfill <pattern> <range>
    Law
    worldedit.tool.flood-fill
    Aliases
    /flood
  • /deltree

    Short form /tool ​​deltree: click deletes a hanging tree.

    /deltree
    Law
    worldedit.tool.deltree
  • /farwand

    Short form /tool farwand: selection from a distance.

    /farwand
    Law
    worldedit.tool.farwand
  • /lrbuild

    Short form /tool ​​lrbuild: build at a distance.

    /lrbuild <primary> <secondary>
    Law
    worldedit.tool.lrbuild
    Aliases
    //lrbuild
  • //

    Turns the super pickaxe on and off - it breaks blocks with one hit.

    // [superPickaxe]
    Law
    worldedit.superpickaxe
    Aliases
    /,
  • /mask

    Brush Mask: The brush only changes matching blocks.

    /mask [mask]
    Law
    worldedit.brush.options.mask
  • /material

    A block used to draw with a brush.

    /material <pattern>
    Law
    worldedit.brush.options.material
    Aliases
    //material
  • /range

    The range at which the brush works.

    /range <range>
    Law
    worldedit.brush.options.range
  • /size

    Brush size.

    /size <size>
    Law
    worldedit.brush.options.size
  • /tracemask

    Where the beam of the tool stops - for example, so that a brush passes through water.

    /tracemask [mask]
    Law
    worldedit.brush.options.tracemask

Super Pickaxe

  • /superpickaxe

    Super pickaxe modes.

    /superpickaxe <single|area|recursive>
    Law
    worldedit.superpickaxe.area, worldedit.superpickaxe.recursive, worldedit.superpickaxe
    Aliases
    /pickaxe, /sp
  • /superpickaxe single

    The super pickaxe breaks one block with one hit.

    /superpickaxe single
    Law
    worldedit.superpickaxe
  • /superpickaxe area

    The super pickaxe breaks the area around the block.

    /superpickaxe area <range>
    Law
    worldedit.superpickaxe.area
  • /superpickaxe recursive

    The Super Pickaxe breaks all connected blocks of the same type.

    /superpickaxe recursive <range>
    Law
    worldedit.superpickaxe.recursive
    Aliases
    /superpickaxe recur

Brushes

  • /brush

    Brushes: draw, sculpt and paint the world from a distance.

    /brush <forest|splatter|butcher|paint|none|clipboard|snowsmooth|gravity|heightmap|extinguish|feature|sphere|raise|smooth|cylinder|set|apply|deform|lower|erode|dilate|snow|biome|morph>
    Law
    there is no separate right in the source
    Aliases
    /br, //brush, //br
  • /brush forest

    The brush plants the forest.

    /brush forest <shape> [radius] [density] <type>
    Law
    worldedit.brush.forest
  • /brush splatter

    The brush scatters the blocks in an uneven pattern.

    /brush splatter <pattern> [radius] [decay]
    Law
    worldedit.brush.splatter
    Aliases
    /brush splat
  • /brush butcher

    The brush kills mobs in a radius.

    /brush butcher [-abfgnprtw] [radius]
    Law
    worldedit.brush.butcher
    Aliases
    /brush kill
  • /brush paint

    The brush applies an action to a surface: a forest, an object, or a block.

    /brush paint <shape> [radius] [density] <forest|item|set>
    Law
    worldedit.brush.paint
  • /brush none

    Unties the hand from the object in the hand.

    /brush none
    Law
    there is no separate right in the source
    Aliases
    /brush unbind
  • /brush clipboard

    The brush places the contents of the buffer where you are looking.

    /brush clipboard [-abeov] [-m <sourceMask>]
    Law
    worldedit.brush.clipboard
    Aliases
    /brush copy
  • /brush snowsmooth

    The brush smoothes the terrain with layers of snow.

    /brush snowsmooth [radius] [iterations] [-l <snowBlockCount>] [-m <mask>]
    Law
    worldedit.brush.snowsmooth
  • /brush gravity

    The brush drops blocks downwards, as if under the influence of gravity.

    /brush gravity [radius] [-h <height>]
    Law
    worldedit.brush.gravity
    Aliases
    /brush grav
  • /brush heightmap

    The brush raises or lowers the relief according to the image-height map.

    /brush heightmap [-efr] <imageName> [radius] [intensity]
    Law
    worldedit.brush.heightmap
  • /brush extinguish

    The brush puts out the fire.

    /brush extinguish [radius]
    Law
    worldedit.brush.ex
    Aliases
    /brush ex
  • /brush feature

    The brush places objects from the world generation: trees, flowers and others.

    /brush feature <shape> [radius] [density] <type>
    Law
    worldedit.brush.feature
  • /brush sphere

    The brush places a ball of blocks.

    /brush sphere [-h] <pattern> [radius]
    Law
    worldedit.brush.sphere
    Aliases
    /brush s
  • /brush raise

    The brush raises the relief onto the block.

    /brush raise <shape> [radius]
    Law
    worldedit.brush.raise
  • /brush smooth

    The brush smoothes the relief.

    /brush smooth [radius] [iterations] [mask]
    Law
    worldedit.brush.smooth
  • /brush cylinder

    The brush places a cylinder of blocks.

    /brush cylinder [-h] <pattern> [radius] [height]
    Law
    worldedit.brush.cylinder
    Aliases
    /brush cyl, /brush c
  • /brush set

    The brush fills an area with a block.

    /brush set <shape> [radius] <pattern>
    Law
    worldedit.brush.set
  • /brush apply

    The brush applies an action to each block of the area.

    /brush apply <shape> [radius] <forest|item|set>
    Law
    worldedit.brush.apply
  • /brush deform

    The brush distorts the area according to the formula.

    /brush deform [-or] <shape> [radius] [expression]
    Law
    worldedit.brush.deform
  • /brush lower

    The brush lowers the relief onto the block.

    /brush lower <shape> [radius]
    Law
    worldedit.brush.lower
  • /brush erode

    The brush corrodes the relief: it cuts off the protrusions.

    /brush erode [brushSize]
    Law
    worldedit.brush.morph
  • /brush dilate

    The brush increases the relief: fills the depressions.

    /brush dilate [brushSize]
    Law
    worldedit.brush.morph
  • /brush snow

    A brush pours snow.

    /brush snow [-s] <shape> [radius]
    Law
    worldedit.brush.snow
  • /brush biome

    The brush changes the biome.

    /brush biome [-c] <shape> [radius] <biomeType>
    Law
    worldedit.brush.biome
  • /brush morph

    Sculpting brush: erodes and builds texture with fine tuning.

    /brush morph [brushSize] [minErodeFaces] [numErodeIterations] [minDilateFaces] [numDilateIterations]
    Law
    worldedit.brush.morph

Biomes

  • /biomelist

    List of all biomes.

    /biomelist [-p <page>]
    Law
    worldedit.biome.list
    Aliases
    /biomels
  • /biomeinfo

    The biome of the block you are looking at.

    /biomeinfo [-pt]
    Law
    worldedit.biome.info
  • //setbiome

    Changes the biome in the selection or underfoot.

    //setbiome [-p] <target>
    Law
    worldedit.biome.set
  • //replacebiome

    Replaces one biome with another in the selection.

    //replacebiome [-p] <from> <target>
    Law
    worldedit.biome.set

Chunky

  • /chunkinfo

    Information about the chunk in which you are located.

    /chunkinfo
    Law
    worldedit.chunkinfo
  • /listchunks

    List of chunks affected by the selection.

    /listchunks [-p <page>]
    Law
    worldedit.listchunks
  • /delchunks

    Marks allocation chunks for deletion: when the server is restarted, they will be generated again.

    /delchunks [-o <beforeTime>]
    Law
    worldedit.delchunks

Images of the world

  • /restore

    Restores a selection from a snapshot - a backup copy of the world.

    /restore [snapshot]
    Law
    worldedit.snapshots.restore
    Aliases
    //restore
  • /snapshot

    World snapshots are backup copies from which an area is restored.

    /snapshot <before|use|sel|after|list>
    Law
    worldedit.snapshots.restore, worldedit.snapshots.list
    Aliases
    /snap
  • /snapshot before

    Selects the closest photo to the date.

    /snapshot before <date>
    Law
    worldedit.snapshots.restore
  • /snapshot use

    Selects a picture by name.

    /snapshot use <name>
    Law
    worldedit.snapshots.restore
  • /snapshot sel

    Selects a picture by number from the list.

    /snapshot sel <index>
    Law
    worldedit.snapshots.restore
  • /snapshot after

    Selects the closest picture after the date.

    /snapshot after <date>
    Law
    worldedit.snapshots.restore
  • /snapshot list

    List of pictures.

    /snapshot list [-p <page>]
    Law
    worldedit.snapshots.list

Scripts

  • /cs

    Runs the CraftScript script.

    /cs <filename> [args...]
    Law
    worldedit.scripting.execute
  • /.s

    Repeats the last running script.

    /.s [args...]
    Law
    worldedit.scripting.execute

Useful near you

  • //fill

    Fills the hole with a block.

    //fill <pattern> <radius> [depth]
    Law
    worldedit.fill
  • //fillr

    Fills the entire pit, along with the side passages.

    //fillr <pattern> <radius> [depth]
    Law
    worldedit.fill.recursive
  • //drain

    Drains water or lava around.

    //drain [-w] <radius>
    Law
    worldedit.drain
  • /fixlava

    Makes the flowing lava around it motionless.

    /fixlava <radius>
    Law
    worldedit.fixlava
    Aliases
    //fixlava
  • /fixwater

    Makes the flowing water around you still.

    /fixwater <radius>
    Law
    worldedit.fixwater
    Aliases
    //fixwater
  • /removeabove

    Removes blocks overhead.

    /removeabove [size] [height]
    Law
    worldedit.removeabove
    Aliases
    //removeabove
  • /removebelow

    Removes blocks underfoot.

    /removebelow [size] [height]
    Law
    worldedit.removebelow
    Aliases
    //removebelow
  • /removenear

    Removes blocks around that fit the mask.

    /removenear <mask> [radius]
    Law
    worldedit.removenear
    Aliases
    //removenear
  • /replacenear

    Replaces blocks around you.

    /replacenear <radius> [from] <to>
    Law
    worldedit.replacenear
    Aliases
    //replacenear
  • /snow

    Covers the area with snow.

    /snow [-s] [size] [height]
    Law
    worldedit.snow
    Aliases
    //snow
  • /thaw

    Melts snow and ice.

    /thaw [size] [height]
    Law
    worldedit.thaw
    Aliases
    //thaw
  • /green

    Turns the ground into grass.

    /green [-f] [size] [height]
    Law
    worldedit.green
    Aliases
    //green
  • /extinguish

    Puts out the fire around.

    /extinguish [radius]
    Law
    worldedit.extinguish
    Aliases
    //ex, //ext, //extinguish, /ex, /ext
  • /butcher

    Kills mobs around or throughout the world.

    /butcher [-abfgnprtw] [radius]
    Law
    worldedit.butcher
  • /remove

    Removes entities of one type: arrows, trolleys, dropped items and others.

    /remove <remover> <radius>
    Law
    worldedit.remove
    Aliases
    /rem, /rement
  • //calculate

    Calculates a mathematical expression.

    //calculate <input...>
    Law
    worldedit.calc
    Aliases
    //calc, //eval, //evaluate, //solve
  • //help

    Help with WorldEdit commands.

    //help [-s] [-p <page>] [command...]
    Law
    worldedit.help

Syntax, rights and aliases - from WorldEdit documentation.

Frequently asked questions

How to select an area in WorldEdit?

Take the Wooden Axe with the command //wand: left mouse button puts the first point, right is the second. Without the axe, stand in one corner and dial //pos1, then opposite - / //pos2.

What permissions are needed for WorldEdit commands?

WorldEdit operators are fully available if it is not switched off in its settings. Other rights are given to plagin rights, such as LukePerms: each command has its own right; it is written under the command.

Why do WorldEdit commands have two slashes?

So WorldEdit separates its commands from the same name: //fill is the WorldEdite command, and /fill is vanilla command. Part of the command also works with the same tag: /undo and //undo are the same.

More in “Extras”

Reconciled with WorldEdit documentation 29 October 2026; explanations in Russian - by the editors of JuxMC.