Citizens Commands in Russian

Plugin

All NPC commands: what each one does, syntax, authority and short names. Create an NPC, give him a skin and a click command - in “Briefly”.

  • 125 commands
  • 6 groups
  • verified
Yeah, yeah, yep, yeah.
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Briefly

/npc create name → /npc skin nickname → /npc command add …

  • Create NPC
    /npc create Торговец
  • Skin by nickname
    /npc skin Notch
  • Look at the players
    /npc lookclose
  • Click Command
    /npc command add warp shop
  • Text above head
    /npc hologram add Магазин
  • Select NPC by ID
    /npc select 1

In syntax <…> is mandatory, […] can be omitted, | - one of.

NPC: /npc

  • /npc activationrange

    The range at which the server treats the NPC as active.

    /npc activationrange [range]
    Law
    citizens.npc.activationrange
  • /npc age

    NPC age: cub or adult; -l — fix age.

    /npc age [age] (-l(ock))
    Law
    citizens.npc.age
  • /npc aggressive

    Makes the NPC mob aggressive; -t - before restart.

    /npc aggressive [true|false] (-t(emporary))
    Law
    citizens.npc.aggressive
  • /npc ai

    Enables vanilla mob AI instead of Citizens controls.

    /npc ai (true|false)
    Law
    citizens.npc.ai
  • /npc anchor

    Anchors - saved NPC points: save, go to anchor, delete.

    /npc anchor (--save [name]|--assume [name]|--remove [name]) (-a) (-c)
    Law
    citizens.npc.anchor
  • /npc armorstand

    Armor Stand: visibility, size, arms, stand, poses.

    /npc armorstand --visible [visible] --small [small] --marker [marker] --gravity [gravity] --arms [arms] --baseplate [baseplate] --(head|body|leftarm|leftleg|rightarm|rightleg)pose [angle x,y,z]
    Law
    citizens.npc.armorstand
  • /npc attribute

    NPC attributes - such as health or speed.

    /npc attribute [attribute] [value]
    Law
    citizens.npc.attribute
  • /npc bat

    Bat: sleeping or not.

    /npc bat --awake [awake]
    Law
    citizens.npc.bat
  • /npc behavior

    NPC behavior tree from the .yml file.

    /npc behavior [file.yml]
    Law
    citizens.npc.behavior
  • /npc breakblock

    NPC breaks a block at a given point.

    /npc breakblock --location [x,y,z] --radius [radius]
    Law
    citizens.npc.breakblock
  • /npc chunkload

    The NPC keeps his chunk loaded.

    /npc chunkload (-t(emporary))
    Law
    citizens.npc.chunkload
    Aliases
    /npc cload
  • /npc collidable

    Is it possible to push NPCs.

    /npc collidable --fluids [true|false]
    Law
    citizens.npc.collidable
    Aliases
    /npc pushable
  • /npc command

    Commands that are executed when you click on an NPC: add, remove, rollback, price and rights.

    /npc command (add [command] | execute [player UUID] [hand] | remove [id|all] | permissions [permissions] (duration) | sequential | cycle | random | forgetplayer (uuid) | clearerror [type] (name|uuid) | errormsg [type] [msg] | persistsequence [true|false] | cost [cost] (id) | expcost [cost] (id) | itemcost (id)) (-s(hift)) (-l[eft]/-r[ight]) (-p[layer] -o[p]), --cooldown --gcooldown [seconds] --delay [ticks] --permissions [perms] --n [max # of uses] --gn [max # of global uses]
    Law
    citizens.npc.command
    Aliases
    /npc cmd
  • /npc configgui

    NPC settings menu.

    /npc configgui
    Law
    citizens.npc.configgui
  • /npc controllable

    You can sit on an NPC and control it.

    /npc controllable|control (-m(ount),-o(wner required)) (--controls [controls]) (--enabled [true|false])
    Law
    citizens.npc.controllable
    Aliases
    /npc control
  • /npc copy

    NPC copy; maybe with a new name.

    /npc copy (--name newname)
    Law
    citizens.npc.copy
  • /npc create

    Creates an NPC: name, mob type, location, traits. The new NPC is immediately selected.

    /npc create [name] ((-b(aby),u(nspawned),s(ilent),t(emporary),c(enter),p(acket)) --at [x,y,z,world] --type [type] --item (item) --trait ['trait1, trait2...'] --model [model name] --nameplate [true|false|hover] --temporaryduration [duration] --registry [registry name]
    Law
    citizens.npc.create
  • /npc debug

    Debugging information: paths, navigation, item in hand.

    /npc debug -p(aths) -n(avigation) -i(tem in hand)
    Law
    citizens.npc.debug
  • /npc deselect

    Removes selection from NPC.

    /npc deselect
    Law
    citizens.npc.deselect
    Aliases
    /npc desel
  • /npc despawn

    Removes an NPC from the world without deleting it.

    /npc despawn (id)
    Law
    citizens.npc.despawn
  • /npc disguise

    Disguises an NPC as another entity.

    /npc disguise --type [type]
    Law
    citizens.npc.disguise
  • /npc drops

    What NPCs drop when they die.

    /npc drops
    Law
    citizens.npc.drops
  • /npc endercrystal

    Edge Crystal: whether to show the base.

    /npc endercrystal -b(ottom)
    Law
    citizens.npc.endercrystal
  • /npc enderman

    Enderman: evil or not.

    /npc enderman -a(ngry)
    Law
    citizens.npc.enderman
  • /npc entitypose

    Pose of the entity - sitting, sleeping, crawling.

    /npc entitypose [pose]
    Law
    citizens.npc.entitypose
  • /npc eval

    Evaluates an expression in the context of an NPC.

    /npc eval [expression]
    Law
    citizens.npc.eval
  • /npc fish

    The NPC casts or retrieves a fishing rod.

    /npc fish [cast_out|reel_in] [location]
    Law
    citizens.npc.fish
  • /npc flyable

    Can the NPC fly.

    /npc flyable (true|false)
    Law
    citizens.npc.flyable
  • /npc follow

    NPC follows the player or another NPC; -p - also protects it.

    /npc follow (player name|NPC id) (-p[rotect]) (--margin [margin]) (--enable [boolean])
    Law
    citizens.npc.follow
  • /npc forcefield

    Force field: pushes away players who come close.

    /npc forcefield --width [width] --height [height] --strength [strength] --vertical-strength [vertical strength]
    Law
    citizens.npc.forcefield
  • /npc gamemode

    NPC player game mode.

    /npc gamemode [gamemode]
    Law
    citizens.npc.gamemode
  • /npc glowing

    NPC Glowing and color.

    /npc glowing --color [minecraft chat color]
    Law
    citizens.npc.glowing
  • /npc gravity

    Turns gravity on and off.

    /npc gravity
    Law
    citizens.npc.gravity
  • /npc hitbox

    NPC hitbox size and offset.

    /npc hitbox --scale [scale] --width/height [value] --offset [x,y,z]
    Law
    citizens.npc.hitbox
  • /npc hologram

    Lines of text above NPCs: add, insert, change, remove, indents and background.

    /npc hologram add [text] (--duration [duration]) | insert [line #] [text] | set [line #] [text] | remove [line #] | edit_npc [template | name | line #] | clear | updaterate [ticks] | lineheight [height] | verticalviewrange [range] | viewrange [range] | margintop [line #] [margin] | marginbottom [line #] [margin] | bgcolor [line #] [color]
    Law
    citizens.npc.hologram
  • /npc home

    NPC's home: where he returns - on foot or by teleport.

    /npc home --location [loc] --delay [delay] --distance [distance] -h(ere) -p(athfind) -t(eleport)
    Law
    citizens.npc.home
  • /npc horse

    Horse, donkey or mule: color, type, pattern, saddle and chest.

    /npc horse|donkey|mule (--color color) (--type type) (--style style) (-cbt)
    Law
    citizens.npc.horse
    Aliases
    /npc donkey, /npc mule
  • /npc hurt

    Deals damage to NPCs.

    /npc hurt [damage]
    Law
    citizens.npc.hurt
  • /npc id

    ID of the selected NPC.

    /npc id
    Law
    citizens.npc.id
  • /npc inventory

    Opens NPC inventory.

    /npc inventory (player name/uuid)
    Law
    citizens.npc.inventory
  • /npc item

    NPC item or block item; -h - item in hand.

    /npc item [item] (-h(and))
    Law
    citizens.npc.item
  • /npc itemframe

    Frame: visibility, fixedness, rotation and subject.

    /npc itemframe --visible [true|false] --fixed [true|false] --rotation [rotation] --item [item] --face [face]
    Law
    citizens.npc.itemframe
  • /npc jump

    NPC jumps.

    /npc jump
    Law
    citizens.npc.jump
  • /npc knockback

    Whether NPCs are knocked back when hit.

    /npc knockback (--explicit true|false)
    Law
    citizens.npc.knockback
  • /npc leashable

    Is it possible to tie an NPC with a leash.

    /npc leashable
    Law
    citizens.npc.leashable
  • /npc list

    List of NPCs: can be by owner, type or tag.

    /npc list (page) (-a[ll]) --owner [owner] --type [type] --registry [name] --tag [tag] --filter [filter expression]
    Law
    citizens.npc.list
  • /npc lookclose

    NPC looks at approaching players: range, random glances.

    /npc lookclose --range [range] --filter [filter] -r[ealistic looking] --randomlook [true|false] --perplayer [true|false] --randomswitchtargets [true|false] --randompitchrange [min,max] --randomyawrange [min,max] --disablewhennavigating [true|false] --targetnpcs [true|false]
    Law
    citizens.npc.lookclose
    Aliases
    /npc look
  • /npc metadata

    NPC metadata by key: set, read, remove.

    /npc metadata set|get|remove [key] (value) (-t(emporary))
    Law
    citizens.npc.metadata
  • /npc minecart

    The item in the cart is an NPC and its displacement.

    /npc minecart (--offset offset)
    Law
    citizens.npc.minecart
  • /npc mirror

    Mirror: The NPC shows each player his own skin and equipment.

    /npc mirror --name [true|false] --equipment [true|false]
    Law
    citizens.npc.mirror
  • /npc mount

    Places you on a controlled NPC or an NPC on another NPC.

    /npc mount (--onnpc <npc id|uuid>) (-d(ismount)) (-c(ancel))
    Law
    citizens.npc.mount
  • /npc moveto

    Teleports an NPC to a point at the coordinates.

    /npc moveto x:y:z:world | x y z world
    Law
    citizens.npc.moveto
  • /npc name

    Shows and hides the nickname above the NPC; -h - only on hover.

    /npc name (-h(over))
    Law
    citizens.npc.name
    Aliases
    /npc hidename
  • /npc nophysics

    Disables NPC physics.

    /npc nophysics (--explicit true|false)
    Law
    citizens.npc.nophysics
  • /npc

    Information about the selected NPC.

    /npc
    Law
    citizens.npc.info
  • /npc ocelot

    Ocelot: color and sitting.

    /npc ocelot (--type type) (-s(itting), -n(ot sitting))
    Law
    citizens.npc.ocelot
  • /npc owner

    The owner of the NPC is the player or server.

    /npc owner [uuid|SERVER]
    Law
    citizens.npc.owner
  • /npc packet

    NPCs only in batches - without a real entity on the server.

    /npc packet --enabled [true|false]
    Law
    citizens.npc.packet
  • /npc painting

    Painting: what a drawing.

    /npc painting (--art art)
    Law
    citizens.npc.painting
  • /npc passive

    Whether the NPC causes damage to others.

    /npc passive (--set [true|false])
    Law
    citizens.npc.passive
  • /npc pathopt

    Pathfinding settings: bypass water, open doors, path distance.

    /npc pathopt --avoid-teleporting [true|false] --avoid-water [true|false] --attack-delay-duration [duration] --destination-teleport-margin [margin] --open-doors [true|false] --path-range [range] --stationary-ticks [ticks] --attack-range [range] --distance-margin [margin] --path-distance-margin [margin] --pathfinder-type [CITIZENS|MINECRAFT] --falling-distance [distance]
    Law
    citizens.npc.pathfindingoptions
    Aliases
    /npc po, /npc patho
  • /npc pathto

    The NPC goes to a point: towards you, under the cursor or according to the coordinates.

    /npc pathto me | here | cursor | [x] [y] [z] (--margin [distance margin]) (-s[traight line])
    Law
    citizens.npc.pathto
  • /npc pausepathfinding

    Pause movement: by click or when a player is nearby.

    /npc pausepathfinding --onrightclick [true|false] --when-player-within [range in blocks] --pauseduration [duration] --lockoutduration [duration]
    Law
    citizens.npc.pausepathfinding
  • /npc pickupitems

    Whether the NPC picks up items from the ground.

    /npc pickupitems (--set [true|false])
    Law
    citizens.npc.pickupitems
  • /npc panimate

    Player animation: hand wave, damage and others.

    /npc panimate [animation]
    Law
    citizens.npc.panimate
  • /npc playerfilter

    Who sees NPCs: white and black list of players, rights and groups.

    /npc playerfilter -a(llowlist) -e(mpty) -d(enylist) --add [uuid] --remove [uuid] --addpermission [permission] --removepermission [permission] --addgroup [group] --removegroup [group] -c(lear) --applywithin [blocks range]
    Law
    citizens.npc.playerfilter
  • /npc playerlist

    Whether to show NPCs in the list of players by Tab.

    /npc playerlist (-a(dd),r(emove))
    Law
    citizens.npc.playerlist
  • /npc playsound

    Plays a sound at the NPC's location.

    /npc playsound [sound] (category) (volume) (pitch) (--to [player]) (--at x:y:z:world)
    Law
    citizens.npc.playsound
  • /npc pose

    NPC poses - head and body rotation: save, accept, delete.

    /npc pose (--save [name] (-d) | --mirror [name] (-d) | --assume [name] | --remove [name] | --default [name]) (--yaw yaw) (--pitch pitch) (-a)
    Law
    citizens.npc.pose
  • /npc powered

    Charged creeper.

    /npc powered (--set true|false)
    Law
    citizens.npc.powered
  • /npc rabbittype

    Rabbit color.

    /npc rabbittype [type]
    Law
    citizens.npc.rabbittype
    Aliases
    /npc rbtype
  • /npc remove

    Removes an NPC - selected, by ID, name or all.

    /npc remove|rem (all|id|name| --owner [owner] | --eid [entity uuid] | --world [world])
    Law
    citizens.npc.remove
    Aliases
    /npc rem
    More rights
    citizens.admin.remove.all, citizens.admin
  • /npc rename

    New NPC name.

    /npc rename [name]
    Law
    citizens.npc.rename
  • /npc respawn

    How long after the NPC appears again after death.

    /npc respawn [delay]
    Law
    citizens.npc.respawn
  • /npc rotate

    Rotates an NPC - towards a point, towards an entity or towards an angle.

    /npc rotate (--towards [x,y,z]) (--toentity [name|uuid|me]) (--body [yaw]) (--head [yaw]) (--pitch [pitch]) (-s(mooth))
    Law
    citizens.npc.rotate
  • /npc rotationsettings

    How the NPC turns: smoothly or immediately, angle limits.

    /npc rotationsettings [linear|immediate] (--link_body) (--head_only) (--lock_pitch) (--max_pitch_per_tick) (--max_yaw_per_tick) (--pitch_range) (--yaw_range)
    Law
    citizens.npc.rotationsettings
  • /npc scaledmaxhealth

    Maximum NPC health - more than usual.

    /npc scaledmaxhealth [health]
    Law
    citizens.npc.scaledmaxhealth
  • /npc select

    Selects an NPC by ID or name - other /npcs work with the selected one.

    /npc select|sel [id|name] (--range range) (--registry [name])
    Law
    citizens.npc.select
    Aliases
    /npc sel
  • /npc setequipment

    Puts an item on an NPC slot with a command.

    /npc setequipment (-c(osmetic)) [slot] [item]
    Law
    citizens.npc.setequipment
  • /npc sheep

    Sheep: color and shorn.

    /npc sheep (--color [color]) (--sheared [sheared])
    Law
    citizens.npc.sheep
  • /npc shop

    NPC Store: change, show, delete, copy.

    /npc shop (edit|show|delete|copyfrom) (name) (new_name)
    Law
    citizens.npc.shop
  • /npc shopitem

    Store items: reset purchases.

    /npc shopitem [shop name/id|all] [reset_purchases] [item index|all] (--page [page])
    Law
    citizens.npc.shopitem
  • /npc showshop

    Opens an NPC shop.

    /npc showshop (name)
    Law
    citizens.npc.showshop
  • /npc sitting

    The NPC sits down.

    /npc sitting (--explicit [true|false]) (--at [at])
    Law
    citizens.npc.sitting
  • /npc skin

    NPC skin - by nickname, link or file; -l - update when the player changes skin.

    /npc skin (-e(xport) -c(lear) -l(atest) -s(kull) -b(edrock) -u(rl)) [name] (or --url [url] --file [file] (-s(lim)) or -t [uuid/name] [data] [signature])
    Law
    citizens.npc.skin
  • /npc skinlayers

    Skin layers: cloak, hat, jacket, sleeves, pants.

    /npc skinlayers (--cape [true|false]) (--hat [true|false]) (--jacket [true|false]) (--sleeves [true|false]) (--pants [true|false])
    Law
    citizens.npc.skinlayers
  • /npc slimesize

    Slug size.

    /npc slimesize [size]
    Law
    citizens.npc.slimesize
  • /npc sound

    NPC sounds: death, normal, damage; -n - no sounds.

    /npc sound (--death [death sound|d]) (--ambient [ambient sound|d]) (--hurt [hurt sound|d]) (-n(one)/-s(ilent)) (-d(efault))
    Law
    citizens.npc.sound
  • /npc spawn

    Returns an NPC who has been removed to the world.

    /npc spawn (id|name) -l(oad chunks)
    Law
    citizens.npc.spawn
  • /npc speak

    NPC writes in chat; maybe a bubble over your head.

    /npc speak [message] --bubble [duration] --target [npcid|player name] --range (range to look for entities to speak to in blocks)
    Law
    citizens.npc.speak
  • /npc spectate

    See through NPC eyes; -r - return.

    /npc spectate (-r(eset))
    Law
    citizens.npc.spectate
  • /npc speed

    NPC speed in percentage.

    /npc speed [speed]
    Law
    citizens.npc.speed
  • /npc swim

    Does the NPC swim?

    /npc swim (--set [true|false])
    Law
    citizens.npc.swim
  • /npc target

    NPC selects target; -a - attacks her.

    /npc target [name|UUID] (-a[ggressive]) (-c[ancel])
    Law
    citizens.npc.target
  • /npc targetable

    Can mobs target NPCs?

    /npc targetable
    Law
    citizens.npc.targetable
  • /npc tp

    Teleport to NPC.

    /npc tp (-e(xact))
    Law
    citizens.npc.tp
    Aliases
    /npc teleport
  • /npc tphere

    Teleport NPC to you.

    /npc tphere (cursor) -c(enter) -f(ront)
    Law
    citizens.npc.tphere
    Aliases
    /npc tph, /npc move
  • /npc tpto

    Teleports an NPC or player to another NPC or player.

    /npc tpto [player name|npc id] [player name|npc id]
    Law
    citizens.npc.tpto
  • /npc trackingrange

    From what distance do players see NPCs.

    /npc trackingrange [range]
    Law
    citizens.npc.trackingrange
  • /npc type

    NPC entity type - player, villager or any mob.

    /npc type [type]
    Law
    citizens.npc.type
  • /npc undo

    Undoes the last creation or removal of an NPC.

    /npc undo (all)
    Law
    citizens.npc.undo
  • /npc useitem

    NPC uses item in hand; -o - in the second hand.

    /npc useitem (-o(ffhand))
    Law
    citizens.npc.useitem
  • /npc velocity

    Pushes NPC: speed along the x, y, z axes.

    /npc velocity [x] [y] [z]
    Law
    citizens.npc.velocity
    Aliases
    /npc vel
  • /npc vulnerable

    Can NPCs be hurt?

    /npc vulnerable (-t(emporary))
    Law
    citizens.npc.vulnerable
  • /npc wander

    NPC wanders around: in the radius, in points or in the WorldGuard region.

    /npc wander (add x y z world) | (worldguardregion [region]) | (xyrange [xrange] [yrange])
    Law
    citizens.npc.wander
  • /npc wither

    Vizer: invulnerability and arrow shield.

    /npc wither (--invulnerable [true|false]) (--invulnerable-ticks [ticks]) (--arrow-shield [true|false])
    Law
    citizens.npc.wither
  • /npc wolf

    Wolf: sitting, angry, tamed, collar and color.

    /npc wolf (-s(itting) a(ngry) t(amed) i(nterested)) --collar [hex rgb color|name] --variant [variant]
    Law
    citizens.npc.wolf

/npc editors

  • /npc copier

    Enables or disables the NPC Copier.

    /npc copier
    Law
    citizens.npc.edit.copier
  • /npc equip

    Equipment editor: items by clicking on NPCs.

    /npc equip
    Law
    citizens.npc.edit.equip
  • /npc path

    Route editor: place points where the NPC walks.

    /npc path
    Law
    citizens.npc.edit.path
  • /npc text

    Editor of lines that NPCs say to players.

    /npc text
    Law
    citizens.npc.edit.text

Route: /waypoints

  • /waypoints add

    Adds a waypoint by coordinates.

    /waypoints add [x] [y] [z] (world) (--index idx)
    Law
    citizens.waypoints.add
    Aliases
    /wp add
  • /waypoints hpa

    Pathfinding utility command - for administrator only.

    /waypoints hpa
    Law
    citizens.admin
    Aliases
    /wp hpa
  • /waypoints provider

    How the NPC walks along the route: along points (linear), wanders (wander) and others.

    /waypoints provider [provider name]
    Law
    citizens.waypoints.provider
    Aliases
    /wp provider
  • /waypoints remove

    Deletes a waypoint.

    /waypoints remove (x y z world) (--index idx)
    Law
    citizens.waypoints.remove
    Aliases
    /wp remove

Traits: /trait

  • /trait add

    Adds NPC traits - ready-made behaviors.

    /trait add [trait name]...
    Law
    citizens.npc.trait
    Aliases
    /trait a
  • /trait clearsaves

    Erases stored trait data.

    /trait clearsaves [trait name]
    Law
    citizens.npc.trait.clearsaves
  • /trait remove

    Removes traits from NPCs.

    /trait remove [trait names]...
    Law
    citizens.npc.trait
    Aliases
    /trait rem, /trait r
  • /trait

    Toggles NPC traits on and off.

    /trait [trait name], [trait name]...
    Law
    citizens.npc.trait

Templates: /template

  • /template apply

    Applies a template to the selected NPC.

    /template apply (template namespace:)[template name]
    Law
    citizens.templates.apply
    Aliases
    /tpl apply
  • /template generate

    Saves the template from the selected NPC.

    /template generate (template namespace:)[name]
    Law
    citizens.templates.generate
    Aliases
    /tpl generate
  • /template list

    List of templates.

    /template list
    Law
    citizens.templates.list
    Aliases
    /tpl list

Plugin: /citizens

  • /citizens

    Citizens version and links to website and support.

    /citizens
    Law
    citizens.admin
  • /citizens reload

    Rereads NPCs from disk without saving the current one.

    /citizens reload
    Law
    citizens.admin
    Aliases
    /citizens load
  • /citizens save

    Saves all NPCs.

    /citizens save
    Law
    citizens.admin

Syntax, rights and aliases - from Citizens source.

Frequently asked questions

How to create NPCs in Citizens?

The NPC will appear where you stand and be selected immediately. The type of moba asks --type, e.g. /npc creation Guard --type zombie; without it, the NPC is a player.

How to install an NPC skin?

Select the NPC and dial /npc skin <nic> — he will take this player's skin. The key -l updates the sketch when the player changes it --url takes the skin by reference.

How to make an NPC execute a command on click?

By command / npc command ad < command>, e.g. /npc community ad warp shop. Remove - /npk command remove with command number; you can still set back, price, and rights.

More in “Extras”

Reconciled with Citizens source 29 October 2026; explanations in Russian - by the editors of JuxMC.