Potion Generator
Items
Any effects in a bottle, level up to 255Learn more
Gather a potion that isn't in the game: all the effects in one bottle, level up to 255, length by hand or forever. The bottom is a ready command. /give.
My game select version
We'll remember in this browser and set up where your version is available. Open link settings are more important than this choice; the Vicki versions do not change.
Already have a command? Paste it to fill in the form
Appearance and color
Color is considered from the composition itself - according to the levels of effects. Yours is set on top and becomes a separate field in the command.
Result
/give command
Select the effects in the list - the finished potion and the command for it will appear here.
- Color
- #385DC6
- Effects
- 0
command
/give @p minecraft:potion[potion_contents={potion:"minecraft:water"}]How to use
- Enable commands
Cheats in a single game or operator rights on the server - without them
/givewill not be executed. - Paste into chat
T, then Ctrl+V and Enter. Longer than 256 characters - in the command block: the chat will not send such a line.
- Vanilla - can be boiled
If the composition is recognized as a regular potion, the recipe for the stand will appear in the steps: then the command is not needed at all.
What you need to know about your potions
- The level in the command is one less than in the game. "Speed II" is
amplifier:1It's not two, and everyone who writes the command with their hands is confused. Here you enter the level as the game shows, the translation is a page. - Duration is counted in ticks: there are twenty of them per second. Enter as convenient as possible - “3:00”, “180” or “1:02:30” - the number of ticks will go into the command. The field has a limit of 24 hours; longer there is only “forever”.
- "Forever" is
duration:-1, and understands his game from 1.19.4. On the older versions, minus one won't work: there was a lot of infinity, like 999999. - You cannot set the level above 255. The game is stored by one byte, and the larger command will simply fail. The point is lost much earlier: the speed above level 10 no longer gives you an increase that you can see.
- Color is considered from the composition by LEVELS, and not by duration. The game takes an average color-weighted effect with a "level plus 1" weight: raise the level -- the shade will move, change the length -- no. Two effects give the mixture, and the higher the level of one of them, the more it pulls the color on itself. That's exactly what draws the picture.
- Your own color is set on top of the calculated one And on the command, it becomes a separate field. As long as it's set, the composition doesn't affect it: control levels and length as much as you like. Return what you think is a reference to "Return the color of the composition" under the paletri.
- One effect in a composition occurs only once. Two “accelerations” in one bottle are not “twice as strong”, but two identical effects, of which the game will leave one.
- Instant effects do not have a duration. Instant Health, damage and saturation work once, and they do not have a duration field - the game will not perform “infinite Instant Health”.
- Gunpowder makes the potion explosive, dragon's breath makes it settle, and only in that order. In the command it is a different item, not a different tag:
splash_potionandlingering_potion. - An Splash Potion lasts as long as it is drunk, The three-quarter rule describes the game to 1.9. It weakens the effect from distance to point of impact: everything is fixed, in four blocks there's nothing. It's four times short, but the cloud stands half a minute and gets everyone who enters it, including you.
- The command works where you have operator rights. In a single-player game, enable cheats; you need access to commands on the server - otherwise it simply will not be executed.
- Select the recording form according to the server version. Since 1.20.5, an item is described by components, before that - by an NBT tag; the command with the wrong shape will give out a regular bottle without saying anything.
There are no entries for versions older than 1.20.2 here on purpose: there the effect was specified not by name, but number (CustomPotionEffects:[{Id:1b,…}]), the numbers have changed from version to version, and the command with a different number has the wrong effect -- silently. To give a record that we didn't cross-check in line is worse than not giving it at all.
Frequently asked questions
How to make a potion with any effect?
By command /give with a component of the position_contents: at the bar, twenty effects are produced from thirty-nine, one per bottle and only with game duration.
Why is the command level one less?
In the game, amplifier:0 is "Speed I". Hence the confusion: a person’s level is shown from one, but the command is assigned from zero.
How to make a potion that lasts forever?
In length -1 is how the game understands "forever," starting with 1.19.4. The instantaneous effects (Instant Health, damage, saturation) are not intended to last at all.
