Simulation distance controls where crops grow, farms run, and mobs update. Visible chunks beyond that range do not receive the same simulation.
On this page 6 sections
At a glance
Default is 10
-
Line in a file
simulation-distance=10
Simulation range. By default — 10, the key was introduced in version 1.18.
| What | Value |
|---|---|
| Key | simulation-distance |
| By default | 10 |
| Type | integer |
| Appears | in 1.18 |
| Without restart | can — through the management protocol |
- Stop the server and open server.properties — it's located next to the server JAR file.
- Find the line
simulation-distance=and enter your value. - Save the file and start the server: settings are read at startup.
This setting can be changed without restarting — via the management server protocol (management-server-enabled). To compile the entire file with ready-made sets — in server.properties editor..
What is simulation-distance in server.properties?
Simulation distance controls where crops grow, farms run, and mobs update. Visible chunks beyond that range do not receive the same simulation.
What is the default value of simulation-distance?
10 — exactly as reported by the Minecraft 26.3 server.
Does the server need to be restarted after changing simulation-distance?
The server reads a file on startup — fix the line and restart it. This setting can be changed in real time via the management protocol.
- chat-spam-threshold-seconds
- command-spam-threshold-seconds
- entity-broadcast-range-percentage
- max-tick-time
- network-compression-threshold
- prevent-proxy-connections
- rate-limit
- region-file-compression
- sync-chunk-writes
- use-native-transport
- view-distance
All server.properties settings server.properties generator How much memory does a server need: calculator
Data from Minecraft 26.3: Launcher manifest from Mojang, version.json inside each client version, and server.properties, which the server itself creates.