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Manual wave clearing and sword killing
Build a high dry platform above a protected resident with a bed. Start the raid through the Bad Omen, clear each wave that appears with the button, and kill raiders at the window. Immediately remove water between waves using the same button.
Java 26.3 · Manual wave clearing and sword killing · 980 blocks. Coordinates of the player's feet from the bottom northwest corner of the file: X 3.7, Y 1, Z 12.5.
North at the top, east on the right. Layer numbering is from bottom to top; leave empty cells as air.
.litematic opens in Litematica, .schem in WorldEdit, .nbt in Java Structure Block. Downloadable schematics contain blocks; creatures must be delivered as instructed below.
Conditions for placing animals, villagers, and other necessary creatures are described below. Placing blocks does not replace farm preparation.
Water is shown cell by cell at lava sources; for manual bucket construction, it can be reused. Rows of mobs indicate required preparation, not how to obtain them in survival mode.
- Choose a location free of foreign dry surfaces for raiders: above open ocean, without land within 128 blocks, or high above terrain.
- For a verified high-altitude placement, the lower platform of the schematic must be at least 100 blocks above the highest dry surface within a 128-block horizontal radius.
- Do not place other occupied beds or village points of interest nearby. Ensure the entire layout remains within the simulation zone.
Control setup: bottom level of the schematic at Y100, regular dirt at Y−61. A resident and bed create a real village; simply placing an empty bed is not enough.
- Repeat the platform, web trap shaft, dry exit, player's three-block window, redstone, and the resident-protected room.
- Deliver one resident and wait for them to bed. The resident is not included in the downloaded file.
- Allow redstone to stabilize, then place exactly one water bucket into each of the ten dispensers. No original sources should remain on the platform.
- Check dust between the button support and torch tower: it should be a cross, not a single point. Incorrect state breaks drainage control.
- Equip armor, take a sword and food. Stand by the window, approach its lower block, and look east.
Schematics contain blocks. Dispensers and bottles for activation must be prepared separately; there is no automatic container filling in the file.
- On normal difficulty, drink a suspicious bottle with the 'Bad Omen I' effect and stay near the village for 30 seconds of 'Raid Omen' effect.
- Wait for the first wave to actually appear and press the button once: water will turn on and flush raiders to the mine.
- Attack nearby enemies with a sword through the window. Hold armor and food: arrows can deal damage.
- Immediately after the last raider in the wave dies, press the button a second time. Water must drain so the next wave can find a dry spawn location.
- Repeat two presses for each of the five waves of normal difficulty. Wait for victory, then take items from the chest.
| Situation | What to do |
|---|---|
| The next wave does not appear | Immediately remove water after the last enemy and check that the platform has dried out. Do not leave the drain on between waves. |
| Raiders have appeared on the side | Remove other suitable dry surfaces and check the village's location. Height conditions are included in the structure. |
| No totems | A normal difficulty was used in the control raid. Easy difficulty does not allow a verified wave with a summoner. |
| Water is not removed | Each dispenser must start with one bucket of water. Check the dust, repeaters, and button states according to the schematic. |
One full natural raid ended with status VICTORY: five waves, 1 Totem of Undying, and 21 emeralds in chests.
- Java 26.3; normal difficulty, 'Bad Omen I'. Strong omen levels and hard difficulty have not been tested in this run.
- The initial sign is set by a default game effect. The game then automatically converts it into a raid and creates all waves; raiders are not summoned or teleported.
- 10 manual button presses: turning water on and off for each wave. The player continuously attacked with a sword at the window.
- Diamond armor with 'Protection IV', sword with 'Mining III', and sustained hunger. Arrows dealt minor damage; health restored to 20 after recovery.
- Hero of the Village effect received. Hourly productivity per raid is not displayed.
| Under review | Quantity |
|---|---|
| Crossbow | 4 |
| Emerald | 21 |
| White Banner | 5 |
| Saddle | 2 |
| Glowstone Dust | 2 |
| Gunpowder | 9 |
| Stick | 2 |
| Redstone Dust | 28 |
| Iron Axe | 1 |
| Spider Eye | 4 |
| Totem of Undying | 1 |
The result relates to this schema and measurement conditions. Mining is affected by location, other mobs, simulation distance, difficulty, and game version.
Does this raid farm work fully AFK?
No. The player defeats raiders and presses the button twice on each wave: once to activate the drain and once to remove water.
How to get the Totem on this farm?
In a normal difficulty run with the I Curse, the full five-wave raid was completed, including the summoner; one guardian's relic was obtained from a chest.
Why can't water be left on?
The next wave needs a dry spawn surface. Leftover water can stop a raid. Remove it immediately after the current wave ends.
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Java 26.3 check, 2026-10-31.