On page 6 sections
Briefly
Choose a farm for your publication and comply with the terms of its scheme
Select the right production and publication of the game. Each farm has its own scheme, version of the test, player point and measurement conditions; a part of the farm requires manual solicitation or collection.
| Farm | What gives | Blocks |
|---|---|---|
| Sugar Cane - 9.4 an hour. | 84 | |
| Melon Slice - 28.1 per hour; Pumpkin - 6.5 per hour | 134 | |
| melts 23,6 item per minute for 4 ovens | 25 | |
| Iron Ingot - 22 per hour; Poppy - 6.5 per hour | 273 | |
| Rotten Flesh; Bone; Arrow | 6 | |
| Bamboo - 50 an hour. | 80 | |
| Cactus - 11.2 an hour. | 122 | |
| White Wool - 96.3 per hour | 86 | |
| Raw Chicken - 5.4 per hour; Pero - 4.8 per hour | 33 | |
| Honey Bottle - 5.7 per hour | 67 | |
| Rotten Flesh - 252 per hour; Bone — 270 per hour; Arrow - 251 per hour; Powder - 208 per hour | 1180 | |
| Gunpowder — 226.5 per hour | 1498 | |
| Rotten Flesh - 338 per hour; Gold Nugget - 326 per hour | 1180 | |
| Carrot - 54.5 per hour; Potato - 14 hours. | 352 | |
| Slimeball - 14.5 per hour | 1062 | |
| Raw Cod - 171.5 per hour; Raw Salmon - 64.5 per hour | 1 | |
| A bucket of lava — 12 per hour | 30 | |
| Kelp - 27.5 per hour | 125 | |
| Wheat - 46.7 per hour; Wheat seed - 81.3 per hour | 237 | |
| Raw Beef - 49 per hour; Leather - 23.5 per hour; Raw Porkchop - 17 an hour. | 92 | |
| Birch Log - 6.4 from the tree; Birch Sapling - 0.7 from the tree; Stick - 1.7 from the tree | 77 | |
| Ender pearls - 4843 per hour | 890 | |
| Blaze Rod 287.5 per hour | 8 | |
| Bone — 7 per hour; Wither Skeleton Skull - 0.5 per hour; Coal - 4.5 per hour | 1220 | |
| Rotten Flesh - 80.8 per hour; Copper Ingot - 5.7 per hour; Trident — 0.3 per hour; Naukovina nautilus — 1.3 per hour | 4291 | |
| Gunpowder — 5.3 per hour; Stick - 11.7 per hour; Redstone Dust — 94.3 per hour; Smooth dust — 3.7 per hour; Sugar - 4.7 per hour; Spider Eye - 4 per hour; Glass Bottle - 5.7 per hour | 688 | |
| 4 From 4 residents keep their own working block and update transactions themselves | 77 | |
| Snowballs; player digs with a shovel | 33 | |
| Red and brown mushrooms; manual collection | 104 | |
| Copies of high flowers; bone meal consumption | 20 | |
| Ordinary concrete made from ready-mixed powder; manual mining | 24 | |
| Moss or return of flour by composting; manual cycles | 135 | |
| Renewable obsidian; pickaxe and portal transitions | 55 |
An hour is the result of running an automatic circuit under conditions on its page. The manual modules are marked separately: their speed depends on the player.
| Farm | Edition | Player participation | Control measurement |
|---|---|---|---|
| Java 26.3 | Manual finishing through a window | In a check for 72,000 game tikis, 67 naturally arrived guards died. There are 178 pieces of shrapnel, 69 crystals of prismarine and 109 points of experience. | |
| Java 26.3 | Breeding with manual collection and return of shulker | In three control cycles of waiting for 6000 ticks, 2 shells were obtained. After each collection, one shulker is saved for breeding. | |
| Bedrock 1.26.61.1 | Manual finishing with a sword | Test run after native file import: 6000 ticks (300 seconds at 20 TPS). The player received 18 experience points. | |
| Bedrock 1.26.61.1 | Automatic death and collection | Test run after native file import: 6000 ticks (300 seconds at 20 TPS). The collection contains 12 units of gunpowder. | |
| Bedrock 1.26.61.1 | Automatic spawning of golems and collection | After importing the schematic, 12 iron ingots were collected in chests in 6000 ticks (300 seconds at 20 TPS). Naturally, 4 golems appeared in the game. | |
| Java 26.3 | Manual wave washing and finishing with a sword | One full natural raid ended with VICTORY status: five waves, 1 immortality totem and 21 emeralds in the chest. | |
| Bedrock 1.26.61 | Conditions in the card | Work tested in game; without conversion per hour | |
| Bedrock 1.26.61 | Conditions in the card | Work tested in game; without conversion per hour | |
| Java 1.16.5, 1.20.1 | Conditions in the card | Work tested in game; without conversion per hour | |
| Java 1.16.5, 1.20.1 | Conditions in the card | Work tested in game; without conversion per hour | |
| Java 1.16.5, 1.20.1 | Conditions in the card | Work tested in game; without conversion per hour | |
| Java 1.16.5, 1.20.1 | Conditions in the card | Work tested in game; without conversion per hour |
Short game tests show the functionality of a particular scheme. Speed depends on conditions; duration and method of measurement are available on each farm's page.
- Without redstone — Cactus farm: sand, grates and funnels.
- For construction and fuel — bamboo and reed on observers and pistons.
- Food — chicken and Watermelons, honey - hives with transmitter.
- Hardware and experience — Iron farm on residents and Farm experience on the spawner.
- Looting from mobs — Dark Tower in the sky, only gunpowder - Kryper Tower, gold - Tower over Neser, slime - slug cup.
- Fuel — Infinite lava from the drip and kelp onto blocks of dried kelp.
- Food without a field — Carrots and potatoes on residents, fish and treasures - AFK fishing.
- Wheat, meat and wood — Water flushed field, cows and pigs and burrows on bone flour: here you share the work with the farm - you plant, feed and chop.
- Emeralds and books — Resident Trade Room: residents in cells update deals themselves.
- End and Nether - experience and pearls with endermen, fire rods with ifrits, wither skulls wither skeletons: you finish off the mob below with a sword through the window.
- Copper, trident, redstone — drowns on the floors of water above the river and Witches. in the swamp hut box.
Which farms should you build first in Minecraft?
Without redstones and mobs, cactus and bamboo farms: the blocks are cheap, in minutes. Next, the iron farm (rail on Rail, vortexes) and the spavner experience farm if a zombie spaver or skeleton is found.
Where do the numbers “per hour” come from?
The hourly numbers of the main table are obtained from Java 26.3. The new Java and Bedrock schemes show separate durations, conditions and results. Short runs are not equal to guaranteed production per hour. Hand modules have input and output.
Do I need to stand next to the farm?
Usually, yes: the simulation distance and the distance from the player to the spavn are important. Each scheme has its own waiting point or a manual pursuit. Follow the conditions of the chosen farm.
- Reed Farm
- Watermelon and Pumpkin Farm
- Auto-oven
- Iron Truss
- Experience farm from spawner
- Bamboo Farm
- Cactus Farm
- Wool Farm
- Chicken Farm
- Honey Farm
- Mob Farm
- Gunpowder Farm
- Gold Farm
- Carrot and potato farm
- Slime Farm
- AFK fishing
- Lava farm
- Kelp Farm
- Wheat farm
- Cow and pig farm
- Tree Farm
- Enderman Farm
- Ifrit Farm
- Wither Skeleton Farm
- Drowned Farm
- Witch Farm
- Residents' Trading Hall
- Snow Farm
- Mushroom Farm
- Flower Farm
- Concrete farm
- Moss and Bone Meal Farm
- Obsidian Farm
- Java Guardian Farm
- Java shulker farm
- Bedrock experience farm without spawner
- Bedrock Gunpowder Farm
- Bedrock Iron Truss
- Java Raid Farm
Java and Bedrock game checks; conditions on the diagram pages.