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Briefly
Enter the vertical viewing angle and dimensions of the game area in pixels. The result shows the horizontal angle of the camera's perspective.
- Enter the vertical viewing angle and dimensions of the game area in pixels. The result shows the horizontal angle of the camera's perspective.
- The effects of speed, sprint, bow, interface scaling and changing FOV by mods are not separately modeled.
- Formula: horizontal angle = 2 atan(tan(vertical angle / 2) × width / height).
How to convert vertical FOV to horizontal?
Count the field of vision of Minecraft: the vertical FOV and the ratio of the monitor's sides to the horizontal angle. A numerical calculation for a normal forward-looking camera.
What window sizes should I enter into the field of view calculator?
Enter the vertical viewing angle and dimensions of the game area in pixels. The result shows the horizontal angle of the camera's perspective.
Does sprinting take into account FOV changes?
Formula: horizontal angle = 2 atan(tan(vertical angle / 2) × width / height).
The calculation method and its limitations are described below.