Quests: bring and receive a reward
Datapacks
Bring items - get a rewardLearn more
For up to five assignments, "Searchs 32 - Get Bread", the datepack will notice that the player has picked up, picked up the items and gave the award. The list of tasks is /trigger Quests. For Minecraft 1.21.11 - 26.3, without plagins.
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Quests
Example · Datepak · 1.21.11 - 26.3-
Oak log ×32
Bread x 8
-
Iron rod x 16
Diamond ×1 + 5 uh.
-
Diamond ×5
Elite ×1 + 30 Ur.
The player opens the list
/trigger questsWhat's inside the archive - 9 files
data/minecraft/tags/function/load.json
Load tag: the game calls these functions when loading the world and after /reload.
{
"values": [
"quests:load"
]
}
data/minecraft/tags/function/tick.json
Tick tag: these functions run every tick - 20 times per second.
{
"values": [
"quests:tick"
]
}
data/quests/function/load.mcfunction
When loading the world: count, list trigger and check once per second.
scoreboard objectives add quests dummy
scoreboard objectives add quests trigger "Задания"
schedule function quests:check 1s
data/quests/function/tick.mcfunction
Each tick: /trigger quests opens a list.
scoreboard players enable @a quests
execute as @a[scores={quests=1..}] run function quests:list
data/quests/function/done/1.mcfunction
Job 1 surrendered: pick up 32, give the award.
clear @s minecraft:oak_log 32
give @s minecraft:bread 8
tag @s add quests_done_1
playsound minecraft:ui.toast.challenge_complete master @s
tellraw @a ["",{"selector":"@s"},{"text":" выполнил задание: Принеси: Дубовое бревно ×32 → Хлеб ×8","color":"green"}]
data/quests/function/done/2.mcfunction
Task 2 surrendered: To take 16, to give the award.
clear @s minecraft:iron_ingot 16
give @s minecraft:diamond 1
experience add @s 5 levels
tag @s add quests_done_2
playsound minecraft:ui.toast.challenge_complete master @s
tellraw @a ["",{"selector":"@s"},{"text":" выполнил задание: Принеси: Железный слиток ×16 → Алмаз ×1 и 5 ур. опыта","color":"green"}]
data/quests/function/done/3.mcfunction
Job 3 surrendered: pick up five, give the award.
clear @s minecraft:diamond 5
give @s minecraft:elytra 1
experience add @s 30 levels
tag @s add quests_done_3
playsound minecraft:ui.toast.challenge_complete master @s
tellraw @a ["",{"selector":"@s"},{"text":" выполнил задание: Принеси: Алмаз ×5 → Элитры ×1 и 30 ур. опыта","color":"green"}]
data/quests/function/check.mcfunction
Once per second: whether there are enough items for unfinished tasks.
execute as @a[tag=!quests_done_1] store result score @s quests run clear @s minecraft:oak_log 0
execute as @a[tag=!quests_done_1,scores={quests=32..}] run function quests:done/1
execute as @a[tag=!quests_done_2] store result score @s quests run clear @s minecraft:iron_ingot 0
execute as @a[tag=!quests_done_2,scores={quests=16..}] run function quests:done/2
execute as @a[tag=!quests_done_3] store result score @s quests run clear @s minecraft:diamond 0
execute as @a[tag=!quests_done_3,scores={quests=5..}] run function quests:done/3
schedule function quests:check 1s
data/quests/function/list.mcfunction
/trigger quests - list of quests with check marks.
scoreboard players set @s quests 0
tellraw @s {"text":"Задания:","bold":true}
execute if entity @s[tag=quests_done_1] run tellraw @s {"text":"✔ Принеси: Дубовое бревно ×32 → Хлеб ×8","color":"green"}
execute unless entity @s[tag=quests_done_1] run tellraw @s {"text":"• Принеси: Дубовое бревно ×32 → Хлеб ×8"}
execute if entity @s[tag=quests_done_2] run tellraw @s {"text":"✔ Принеси: Железный слиток ×16 → Алмаз ×1 и 5 ур. опыта","color":"green"}
execute unless entity @s[tag=quests_done_2] run tellraw @s {"text":"• Принеси: Железный слиток ×16 → Алмаз ×1 и 5 ур. опыта"}
execute if entity @s[tag=quests_done_3] run tellraw @s {"text":"✔ Принеси: Алмаз ×5 → Элитры ×1 и 30 ур. опыта","color":"green"}
execute unless entity @s[tag=quests_done_3] run tellraw @s {"text":"• Принеси: Алмаз ×5 → Элитры ×1 и 30 ур. опыта"}
How to install
- Download the datapack
No need to unpack: the game reads it directly from the zip.
- Put it into the world
In single player - saves/<world>/datapacks, on the server - world/datapacks, then /reload.
- Collect
If you have what you need in your inventory, in a second the items will be picked up and you will receive a reward and a message in the chat.
What you need to know
- Each task - once. The player's handover is marked, and it cannot be turned in a second time for the same reward.
- Takes exactly as much as needed. Extra items remain in inventory.
- Items - in Russian or id. "Oak Log" and oak_log are the same thing. Only those that are also in 1.21.11: otherwise the pack will not load on the old version.
A more interesting reward - an item with an enchantment and a name - will be collected Generator /give, and the menu with buttons is Generator /dialog.
Frequently asked questions
How to make quests in Minecraft without plugins?
Datapack: enter what to bring and what to give as a reward. Puck himself will notice what the player has accumulated, take the items and give a reward.
How can a player view tasks?
Using the /trigger quests command - a list of quests with checkmarks for those submitted. It does not require operator rights.
Can I submit an assignment twice?
No: the dealt item is marked with the player; it cannot be turned in a second time for the same reward.
