For creative mode or worlds with cheats: stand on flat ground and enter commands in sequence — the blueprint will spawn several blocks away from you. These are the same blocks and commands as the test server.
On this page 9 sections
At a glance
The exit signal returns and turns itself off
Redstone clocks — a schematic where the signal turns on and off: the output returns in a loop and turns itself off. The fastest ones are — two observers Opposite opponents: impulse every 6 ticks (0.3 seconds). Slower with settings — Torch With a repeater (20 ticks period (1 second)) and repeater ring (32 ticks (1.6 s))
- Two observer They look at each other. When one triggers, the second sees it and triggers itself, continuing endlessly. They start automatically as soon as the second one is placed.
- Exit — dust emitted by any observer: impulse every 2 ticks (0.1 s), once every 6 ticks (0.3 s).
- Stop — break an observer or move it with a piston.
- Torch on the block it burns and dust spreads through repeater powers this same block — and then goes out. When it goes out — the signal has been sent, the torch reignites.
- Period sets the repeater. As checked:
| Ticking interval | Hour period |
|---|---|
| 1 | torch goes out, clock resets |
| 2 | 12 ticks (0.6 s) |
| 3 | 16 ticks (0.8 s) |
| 4 | 20 ticks (1 second) |
- Four repeaters arranged in a circle, with dust between them. Pressing the button once sends a signal around the loop — it then continues endlessly.
- Period — total delay: with four repeaters on 4 ticks, 32 ticks (1.6 seconds) were achieved, signal stays lit for 20 ticks (1 second). Need more time? Add repeaters to the loop.
- No torch — nothing to burn out. Stop by breaking any repeater.
| Clock | Period | When to take |
|---|---|---|
| On spectators | 6 ticks (0.3 s) | quickly and in two blocks: farms, dispensers |
| On a torch | 20 ticks (1 second) | flickering light, slow pistons |
| A repeater ring | 32 ticks (1.6 seconds). | Any long period, triggered by a button press |
A tick is 1/20 of a second. A repeater's delay is 2 ticks. All timings are measured on server version 26.3 in ticks. Learn more about ticks — "Ticks in Minecraft".
| Block | How many |
|---|---|
| 4 | |
| 2 | |
| 1 | |
| 1 |
The ground, stone, and walls around it — any that the schematic does not draw — can be chosen freely.
Commands to run in order: 7
/fill ~-3 ~-1 ~1 ~4 ~ ~5 minecraft:stone/fill ~-3 ~1 ~1 ~4 ~3 ~5 minecraft:air/fill ~-1 ~ ~3 ~2 ~ ~3 minecraft:stone/setblock ~-1 ~1 ~3 minecraft:observer[facing=east]/setblock ~ ~1 ~3 minecraft:observer[facing=west]/setblock ~1 ~1 ~3 minecraft:redstone_wire/setblock ~2 ~1 ~3 minecraft:redstone_lamp
Download blueprint
The same block set file — place entirely using the Litematica mod, the WorldEdit plugin, or a structure block.
| Block | How many |
|---|---|
| 11 | |
| 9 | |
| 1 | |
| 1 | |
| 1 |
The ground, stone, and walls around it — any that the schematic does not draw — can be chosen freely.
For creative mode or worlds with cheats: stand on flat ground and enter commands in sequence — the blueprint will spawn several blocks away from you. These are the same blocks and commands as the test server.
Commands to run in order: 13
/fill ~-3 ~-1 ~1 ~6 ~ ~7 minecraft:stone/fill ~-3 ~1 ~1 ~6 ~3 ~7 minecraft:air/fill ~-1 ~ ~3 ~ ~ ~3 minecraft:stone/fill ~-1 ~ ~4 ~-1 ~ ~5 minecraft:stone/fill ~ ~ ~5 ~3 ~ ~5 minecraft:stone/setblock ~1 ~1 ~3 minecraft:stone/fill ~3 ~ ~3 ~3 ~ ~4 minecraft:stone/fill ~-1 ~1 ~3 ~-1 ~1 ~5 minecraft:redstone_wire/fill ~ ~1 ~5 ~3 ~1 ~5 minecraft:redstone_wire/fill ~3 ~1 ~3 ~3 ~1 ~4 minecraft:redstone_wire/setblock ~ ~1 ~3 minecraft:repeater[facing=west,delay=4]/setblock ~2 ~1 ~3 minecraft:redstone_wall_torch[facing=east]/setblock ~2 ~2 ~3 minecraft:redstone_lamp
Download blueprint
The same block set file — place entirely using the Litematica mod, the WorldEdit plugin, or a structure block.
| Block | How many |
|---|---|
| 10 | |
| 5 | |
| 4 | |
| 1 |
The ground, stone, and walls around it — any that the schematic does not draw — can be chosen freely.
For creative mode or worlds with cheats: stand on flat ground and enter commands in sequence — the blueprint will spawn several blocks away from you. These are the same blocks and commands as the test server.
Commands to run in order: 15
/fill ~-3 ~-1 ~1 ~4 ~ ~9 minecraft:stone/fill ~-3 ~1 ~1 ~4 ~3 ~9 minecraft:air/fill ~-1 ~ ~3 ~-1 ~ ~7 minecraft:stone/fill ~ ~ ~5 ~1 ~ ~5 minecraft:stone/fill ~ ~ ~7 ~1 ~ ~7 minecraft:stone/setblock ~1 ~ ~6 minecraft:stone/setblock ~ ~1 ~5 minecraft:repeater[facing=west,delay=4]/fill ~-1 ~1 ~4 ~-1 ~1 ~5 minecraft:redstone_wire/setblock ~-1 ~1 ~7 minecraft:redstone_wire/setblock ~1 ~1 ~5 minecraft:redstone_wire/setblock ~1 ~1 ~7 minecraft:redstone_wire/setblock ~1 ~1 ~6 minecraft:repeater[facing=north,delay=4]/setblock ~ ~1 ~7 minecraft:repeater[facing=east,delay=4]/setblock ~-1 ~1 ~6 minecraft:repeater[facing=south,delay=4]/setblock ~-1 ~1 ~3 minecraft:stone_button[face=floor,facing=north,powered=false]
Download blueprint
The same block set file — place entirely using the Litematica mod, the WorldEdit plugin, or a structure block.
How to make a clock out of redstone?
The easiest solution is two observers facing each other: each sees the other's signal. The signal triggers once every 6 ticks (0.3 seconds). Slower alternative: a torch on a block and a dust ring sent back to that block via a repeater.
Why do torch clocks stop working?
The torch extinguishes if it has been toggled 8 times within 3 seconds. Place a repeater with a long delay — it will toggle the torch less frequently.
How to make slow clocks?
Redstone loop: each repeater adds up to 4 ticks, and the signal loops endlessly. Tested: a loop of four repeaters set to 4 ticks produced a 32-tick period (1.6 seconds). Need longer? Add more repeaters.
- All mechanisms
- Piston Door 2×2
- Piston Door 3×3
- Hidden door
- Hidden ladder
- Lock code
- T-trigger
- Automatic lighting
- Traps
- TNT launcher
- Flying machine
- Dup TNT and carpets
- Redstone components
All wiki content Flashing garland on the clock
Tested on Minecraft 26.3 server: the mechanism was placed using commands from this page, levers were toggled, and game ticks were counted.