The impact damage is the loss of a weapon from its clue (naked hand — 1), plus 3 for each level of Force, and minus 4 for weakness. The critical shock multiplys that number by 1.5. Then the enchantments are added from above: "Structure" - 1 and 0.5 for each level after the first level (five - 3), "The Sky Punishment" and "The Beach of the Cherishtogics" - 2.5 per level, but only in non-living and memberogenic.
The result is to cut the bob armor, which is the same rule as a player's armor: how much damage will come, depends on both the armor and the force of impact. So weak blows are more than severe. Shoots need so much to cover the health of the mub. Impact with an uncharged scale attack is weaker: base damage is multiplied by 0.2 + 0.8 x charge.