Damage from attacks — weapon damage from its tooltip (with bare hands — 1), plus 3 for each level of Strength and minus 4 for each level of Weakness. A critical hit multiplies this value by 1.5. Then, additional effects are added: Sharpness — 1, plus 0.5 for each level after the first (at level 5 — 3); Smite and Bane of Arthropods — 2.5 per level, but only for undead and arthropods.
Result cuts mob armor — following the same rule as player armor: the damage dealt depends on both the mob's armor and the attack strength. Therefore, weak attacks lose more damage to armor than strong ones. The number of hits required is enough to cover the mob's health. An attack with an empty attack charge is weaker: base damage is multiplied by 0.2 + 0.8 × charge².