Attack Damage (attack_damage)

Attributes

Impact damage. The player has a base of 1 - the number of times his fist hits; weapons add their damage to it, and the “Strength” effect adds 3 per level.

  • default 2
  • 0 to 2048
  • Minecraft 26.3
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Briefly

Chat command - below

  • Punch for ten
    /attribute @s minecraft:attack_damage base set 10
  • Return to how it was
    /attribute @s minecraft:attack_damage base reset
  • Find out your meaning
    /attribute @s minecraft:attack_damage get

Default 2, from the player 1; the game takes from 0 to 2048.

What it does

Impact damage. The player has a base of 1 - the number of times his fist hits; weapons add their damage to it, and the “Strength” effect adds 3 per level.

Who changes

WhatHow
"The Force" EffectAdd +3 per level
Weaknesse effectAdd -4 per level

“Add” adds a number to the base, “add fraction of base” - a fraction of the base, “multiply total” - multiplies the already calculated value.

From mobs

It's just brooms that have a base different from default (2).

Numbers

WhatMeaning
IDminecraft:attack_damage
Default2
Player1
Boundaries0 to 2048
What is measureddamage
Seen by the clientno, server only
Name in English gameAttack Damage

Frequently asked questions

What does the attribute attack_damage do?

Impact damage. The player has a base of 1 - the number of times his fist hits; weapons add their damage to it, and the “Strength” effect adds 3 per level.

How do you change the damage of an attack by a command?

/attribute @s minor:attack_damage base list < number> — for example 10. Return as it was — /attribute @s minecraft:attack_damagebase reset. You need operator's or chita rights.

What are the boundaries of attack_damage?

By default 2, the game takes values from 0 to 2048: no more or less command will set.

More: Fight.

According to Minecraft 26.3, values, boundaries, and who changes them are from the code and files of the game itself.