On page 7 sections
Briefly
Chat command - below
-
Punch for ten
/attribute @s minecraft:attack_damage base set 10 -
Return to how it was
/attribute @s minecraft:attack_damage base reset -
Find out your meaning
/attribute @s minecraft:attack_damage get
Default 2, from the player 1; the game takes from 0 to 2048.
Impact damage. The player has a base of 1 - the number of times his fist hits; weapons add their damage to it, and the “Strength” effect adds 3 per level.
| What | How |
|---|---|
| "The Force" Effect | Add +3 per level |
| Weaknesse effect | Add -4 per level |
“Add” adds a number to the base, “add fraction of base” - a fraction of the base, “multiply total” - multiplies the already calculated value.
| Mob | Base |
|---|---|
| 6 | |
| 7 | |
| 3 | |
| 4 | |
| 4 | |
| 6 | |
| 3 | |
| 8 | |
| 15 | |
| 6 | |
| 3 | |
| 5 | |
| 3 | |
| 3 | |
| 3 | |
| 3 | |
| 10 | |
| 3 | |
| 3 | |
| 3 | |
| 6 | |
| 5 | |
| 5 | |
| 3 | |
| 5 | |
| 12 | |
| 3 | |
| 6 | |
| 3 | |
| 6 | |
| 30 | |
| 1 | |
| 7 |
It's just brooms that have a base different from default (2).
| What | Meaning |
|---|---|
| ID | minecraft:attack_damage |
| Default | 2 |
| Player | 1 |
| Boundaries | 0 to 2048 |
| What is measured | damage |
| Seen by the client | no, server only |
| Name in English game | Attack Damage |
What does the attribute attack_damage do?
Impact damage. The player has a base of 1 - the number of times his fist hits; weapons add their damage to it, and the “Strength” effect adds 3 per level.
How do you change the damage of an attack by a command?
/attribute @s minor:attack_damage base list < number> — for example 10. Return as it was — /attribute @s minecraft:attack_damagebase reset. You need operator's or chita rights.
What are the boundaries of attack_damage?
By default 2, the game takes values from 0 to 2048: no more or less command will set.
All attributes /attribute command
According to Minecraft 26.3, values, boundaries, and who changes them are from the code and files of the game itself.