Create: Perfect World — version and First фабрика

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What Perfect World отличается of Post Production, какую Version Select and How to build первую полезную фабрику Create with понятным снабжением.

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Two generations of Perfect World

Create: Perfect World is a collection of MrBeardstone around mechanical production and construction. The project has a source issue on Minecraft 1.20.1 and a separate extension of Post Production at 1.21.1. It's not just by the name of the series you know.

Modpack Base Best suited to выбирать
Create: Perfect World 1.20.1, Forge Compatibility with исходной сборкой and её прохождением
Perfect World Post Production 1.21.1, NeoForge, Create 6.0 New world on продолжении проекта

Do not replace the first modpack of the second over the only save. This is a change in game version and mod composition. To get to know Post Production, create a separate profile and a new world.

First goal: useful production

Start with one base need: processing materials for the following machinery or continuous delivery of building blocks. A giant factory without a clear exit will require many details, but may not be much help in further games.

The proposed start-up route is the source of rotation, mechanical press and work area, then the next way to process your assembly recipes. Open Ponder to an unknown block: Animation shows the connection and working conditions better than trying to guess by appearance.

After being assembled manually, do one prescription. Make sure that rotation comes to the machine, the object is correctly positioned and the result can be taken. Then connect transporters and craters. This procedure immediately separates mechanics from logistics error.

Layout of a small factory

Leave separate parties to deliver the raw materials and produce the result. Next, provide a space for boxes with intermediate parts and access to the shafts. Do not close the entire decorator mechanism before checking: it is uncomfortable to change the direction of rotation inside the completed wall.

Useful diagram of the first line:

Сундук сырья → подача → обработка → сбор результата → склад
                         ↑
                отдельная линия вращения

Before acceleration, check the network load. Speed increase increases the use of Stress Unites in the operating mechanisms. If everything stops after connecting another machine, first compare the available power and load, then look for the error in the recipe.

When to add addons and large buildings

The original modpack includes its own quest line. In Post Production, focus on the actual set of tasks and mods without expecting a complete match between the old ones. For example, the new creation 6.0 is not to be looked for in the original version only from a sequel to the series.

The Enchantment Industry also changed between generations: its separate guide explains why old and new devices should not be mixed in the same instruction.

When production supplies materials, large buildings can be moved across Schematicannon. Before that, save the diagram and count the resources: a cannon does not turn a beautiful project into a free building.

Frequently asked questions

Post Production - a regular update of the same profile?

This is a separate build on a different version of Minecraft and bootloader. Start with a separate profile and keep a backup of the old world.

Why did the mechanism stop working after acceleration?

Check the rotating network load. Higher speed may exceed available Stress Units.

Should we build the railway first?

No. Finish the useful production line first. Transport becomes justifiable when there are stable loads and destinations.

Sources

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